unity-diagnostics

unity-diagnostics is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-unity. It costs 53 tokens per session (366 once invoked), scanned A, original, MIT.

A Unity diagnostic tool for checking whether the Unity Editor can run work, inspecting ongoing jobs, reading limited Console messages, and capturing a Game View image during Play Mode. Unity is a game-development editor and engine.

In plain words
What is it for?
Use it to verify Editor readiness, inspect persistent operations and Console errors, reconnect to jobs, and capture a rendered Game View screenshot during active Play Mode.
Why use it?
It provides bounded checks and evidence when installing, compiling, building, or testing a Unity project. It also avoids treating a merely connected Editor as proof that it is ready.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics
Any agent
npx skills add dcc-mcp/dcc-mcp-unity --skill unity-diagnostics
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-diagnostics

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 366 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00053 $0.00366
Opus 5 $0.00026 $0.00183
Sonnet 5 $0.00011 $0.00073
Haiku 4.5 $0.00005 $0.00037

Measured 4d ago against content hash 5dabb26f8214, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-diagnostics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/capture_game_view.py, scripts/inspect_job.py, scripts/ping.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unity/skills/unity-diagnostics/SKILL.md · 35 lines

What it actually says

Unity Diagnostics

Call ping when install verification or recovery needs fresh proof that the Editor update loop can execute work. A connected WebSocket alone is not sufficient readiness evidence.

Read the captured Unity Console after an operation or when the Editor reports a failure. Results are bounded and may be truncated; increase limit up to 200 or narrow by severity when needed.

Persistent operations keep their Core async job open until Unity reports succeeded or failed; wait on that job instead of replacing an ambiguous request with a new UUID. inspect_job remains available for reconnect and audit recovery. capture_game_view is accepted only in active, unpaused Play Mode, focuses Game View, waits a rendered frame, and succeeds only after Unity decodes a bounded nonzero PNG in its fixed output directory.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 35 lines · 53 tokens per session scan A 5dabb26f8214

Subscribe to this mod's changes

unity-diagnostics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unity (0 stars, last pushed 11d ago), licensed MIT. It adds 53 tokens to every session and 366 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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