Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/dcc-mcp/dcc-mcp-unity/unity-diagnosticsnpx skills add dcc-mcp/dcc-mcp-unity --skill unity-diagnosticsgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-diagnostics.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00053 | $0.00366 |
| Opus 5 | $0.00026 | $0.00183 |
| Sonnet 5 | $0.00011 | $0.00073 |
| Haiku 4.5 | $0.00005 | $0.00037 |
Grade A, and why
unity-diagnostics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unity Diagnostics
Call ping when install verification or recovery needs fresh proof that the Editor update loop can
execute work. A connected WebSocket alone is not sufficient readiness evidence.
Read the captured Unity Console after an operation or when the Editor reports a failure. Results
are bounded and may be truncated; increase limit up to 200 or narrow by severity when needed.
Persistent operations keep their Core async job open until Unity reports succeeded or failed;
wait on that job instead of replacing an ambiguous request with a new UUID. inspect_job remains
available for reconnect and audit recovery. capture_game_view is accepted only in active,
unpaused Play Mode, focuses Game View, waits a rendered frame, and succeeds only after Unity
decodes a bounded nonzero PNG in its fixed output directory.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 35 lines · 53 tokens per session scan A 5dabb26f8214
unity-diagnostics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unity (0 stars, last pushed 11d ago), licensed MIT. It adds 53 tokens to every session and 366 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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