Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add isuzu-shiranui/UnityMCP --skill isuzu-unity-cligit clone --depth 1 https://github.com/isuzu-shiranui/UnityMCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/isuzu-shiranui/unitymcp/isuzu-unity-cli)<a href="https://agentmods.dev/skills/isuzu-shiranui/unitymcp/isuzu-unity-cli"><img src="https://agentmods.dev/badge/skills/isuzu-shiranui/unitymcp/isuzu-unity-cli.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 137 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00097 | $0.04732 |
| Opus 5 | $0.00048 | $0.02366 |
| Sonnet 5 | $0.00019 | $0.00946 |
| Haiku 4.5 | $0.00010 | $0.00473 |
Grade A, and why
isuzu-unity-cli scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 378 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity MCP - CLI Control for Unity Editor
Drive a running Unity Editor with the isuzu-unity-cli command. It reads the descriptor file the
Editor publishes, so it needs no port scan, no token handling, and no MCP client running.
isuzu-unity-cli projects # which Editors are running
isuzu-unity-cli tools # what this Editor publishes, with argument names
isuzu-unity-cli health # server state, queue depth, running jobs
Read the console first
When something does not work or does not show up, read the console errors and warnings before building any instrumentation of your own (reflection reads, debug counters, synthetic tests).
isuzu-unity-cli call console_read_logs --type error --limit 30
Unity has usually already written down the cause in one line. Order diagnostics by cost: console, then existing debug displays, then your own instrumentation.
- Check both
--type errorand--type warningas soon as a symptom appears. The cause is sometimes on the warning side. - Do not trust an empty console. If entries may have been dropped, read the log file directly
with
editor_log_tail. It works while the Editor is busy. - After a compile, reimport or recompile, confirm
succeededwithcompile_status. A failed compile leaves the Editor running the previous assembly withisCompilingback to false, so silence is not success. - "Fix until the errors are gone" is itself an objective completion criterion.
Calling tools
isuzu-unity-cli call <tool> # no arguments
isuzu-unity-cli call <tool> --name value --other 3 # individual arguments
isuzu-unity-cli call <tool> --json '{"key":"value"}' # one JSON object
isuzu-unity-cli call <tool> --project MyGame # when several Editors are open
isuzu-unity-cli call <tool> --raw # whole envelope, not just the result
Values are typed automatically. --limit 20 sends a number and --active_only true sends a boolean.
Errors print to stderr and set a non-zero exit code, so the commands can be used in scripts.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +50 lines 1188383345c2
- 3d ago First seen · 328 lines · 97 tokens per session scan A 33e094c8c6ca
isuzu-unity-cli is a skill published in the GitHub repository isuzu-shiranui/UnityMCP (140 stars, last pushed today), licensed MIT. It adds 97 tokens to every session and 4,732 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.
Other skills, from other repositories
debug-issue
Systematic Godot debugging decision trees for physics, signals, rendering, navigation, and input issues.
cities2-mod-debugging
Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.
unityxclaude
You have full control over Unity Editor via 24 MCP tools. This skill teaches you how to use them effectively.
servicenow-incident-triage
Triage a ServiceNow incident or a queue of incidents using NowAIKit MCP tools — gather context, find similar past incidents, suggest a resolution, set priority, and assign. Use when the user asks to triage, investigate, prioritize, or work an incident (by number or as a batch).
unity-diagnostics
Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.
Systematic Debugging
Scientific root-cause isolation and step-by-step resolution of complex runtime bugs.