unity-testing-verification

unity-testing-verification is a skill for Claude Code, Codex from german-krasnikov/unity-biome-mcp. It costs 34 tokens per session (1,286 once invoked), scanned A, original, MIT.

A set of instructions for testing and verifying Unity games and interfaces. It covers automated tests, repeatable playtest scenarios, runtime checks, and evidence such as screenshots or recorded state.

In plain words
What is it for?
It is used to run focused Unity tests, validate playtest scripts, exercise runtime actions, inspect game state, and verify visual or behavioural changes.
Why use it?
It helps ensure that claims about gameplay or appearance are supported by the right kind of test evidence.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit It is used to run focused Unity tests, validate playtest scripts, exercise runtime actions, inspect game state, and verify visual or behavioural changes.

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Install with agentmods
npx agentmods add skills/german-krasnikov/unity-biome-mcp/unity-testing-verification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add german-krasnikov/unity-biome-mcp --skill unity-testing-verification
Clone the repo
git clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-testing-verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-testing-verification.svg)](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-testing-verification)
Your own site
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-testing-verification"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-testing-verification.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,286 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 8
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01286
Opus 5 $0.00017 $0.00643
Sonnet 5 $0.00007 $0.00257
Haiku 4.5 $0.00003 $0.00129

Measured 7d ago against content hash 8c8d0598b3aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-testing-verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/ClientSkills/skills/unity-testing-verification/SKILL.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Testing And Verification

Read .claude/skills/unity-mcp-operations/SKILL.md once if it is not already loaded. Evidence must match the claim: data proves behavior; images prove appearance.

Choose The Smallest Test

Goal Use
Focused EditMode or PlayMode NUnit run One correlated run_tests_wait(...) call
Explicit nonblocking dispatch or recovery run_tests, then the exact get_test_run(run_id=...)
One repeatable runtime scenario lint_playtest, then run_playtest
Several saved scenarios lint_playtest_suite, then run_playtest_suite
One bounded runtime condition wait_until after enabling RUNTIME
Invoke one public runtime action invoke_method
Read several runtime values query_state
Inspect appearance Screenshot or frame capture plus separate state evidence when behavior matters

Follow the consumer project's own test-framework version, fixture hierarchy, and cleanup conventions. Keep every test independent, use bounded waits, restore state it owns, and retain the exact failure output. Do not import Unity Biome MCP's repository fixtures or CI commands into another project.

Use set_property for supported serialized Edit Mode changes. Do not assume it can mutate arbitrary Play Mode state; expose a bounded public action and call invoke_method, or express the action in Playtest DSL.

NUnit Workflow

Use one blocking wrapper call for an ordinary run:

run_tests_wait(
  mode="EditMode",
  filter="InventoryTests",
  timeout=300
)

Accept a verdict only from the terminal result returned for that logical run. Keep failing test names, expected and actual values, and stack traces. A caller timeout, disconnect, or partial result is not a pass.

Direct run_tests is low-level dispatch, not completion. Preserve its request_id, run_id, and utf_guid. On START-UNKNOWN, resolve the original request instead of starting another run. Once a run is dispatched, observe or cancel that exact run_id; never create a replacement logical run. Do not hand-roll this polling protocol for an ordinary test run.

Read the full file on GitHub · 143 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 143 lines · 34 tokens per session scan A 8c8d0598b3aa

Subscribe to this mod's changes

unity-testing-verification is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed yesterday), licensed MIT. It adds 34 tokens to every session and 1,286 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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