3d-asset-generation

3d-asset-generation is a skill for Codex from calesthio/OpenMontage. It costs 37 tokens per session (1,093 once invoked), scanned A, original, AGPL-3.0.

A toolset for creating, rebuilding, inspecting, and choosing 3D assets for OpenMontage worlds. 3D assets are digital objects such as models, environments, and other scene elements.

In plain words
What is it for?
Use it to generate or reconstruct 3D assets, inspect them, and route them through Atlas Cloud, fal.ai, licensed catalogues, or Blender.
Why use it?
It helps manage the work of turning 3D objects into usable parts of a digital world.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

not rated 72krepo +1.9k 4d ago A scan Socket: passSnyk: passSkillSpector: pass 37 tokens AGPL-3.0

Good fit Use it to generate or reconstruct 3D assets, inspect them, and route them through Atlas Cloud, fal.ai, licensed catalogues, or Blender.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/openmontage/3d-asset-generation
About the project

OpenMontage is an agent-driven video production system that uses coding assistants to handle tasks such as research, scripting, asset creation, editing, and composition. It is intended for people who want to produce videos through natural-language instructions and includes the project's workflows as catalogue add-ons.

calesthio/OpenMontage · 72,472 stars · on GitHub · openmontage.video

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/OpenMontage --skill 3d-asset-generation
Clone the repo
git clone --depth 1 https://github.com/calesthio/OpenMontage

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-asset-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/openmontage/3d-asset-generation/github.svg)](https://agentmods.dev/skills/calesthio/openmontage/3d-asset-generation)
Your own site
<a href="https://agentmods.dev/skills/calesthio/openmontage/3d-asset-generation"><img src="https://agentmods.dev/badge/skills/calesthio/openmontage/3d-asset-generation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-asset-generation

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/openmontage/3d-asset-generation"><img src="https://agentmods.dev/badge/skills/calesthio/openmontage/3d-asset-generation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,093 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
  • Socket pass 13 Aug 2026
  • Snyk pass 13 Aug 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01093
Opus 5.5 $0.00015 $0.00437
Sonnet 5.5 $0.00007 $0.00219
Haiku 4.5 $0.00004 $0.00109

Measured 1mo ago against content hash 331817c6f484, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d-asset-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/3d-asset-generation/SKILL.md · 102 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 102 lines · 37 tokens per session scan A 331817c6f484

Subscribe to this mod's changes

3d-asset-generation is a skill published in the GitHub repository calesthio/OpenMontage (72,472 stars, last pushed 4d ago), licensed AGPL-3.0. It adds 37 tokens to every session and 1,093 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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