liyingsong99

8 mods across 1 repository, 214 stars between them.

AIBridge AGENTS.md

01

liyingsong99/AIBridge

Instructions file CodexOpenCode

A Chinese-language development guide for AIBridge, a Unity package that connects AI-assisted workflows with Unity projects. It defines documentation, knowledge-base, language, and workflow rules.

214 29d ago A 1,512 tokens original MIT

aibridge

02

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML…

214 29d ago A 79 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

214 29d ago A 68 tokens copy · 89% MIT

aibridge-code-index

04

liyingsong99/AIBridge

Skill Claude CodeCodex

Optional read-only AIBridge Code Index lightweight lookup for Unity C# declaration names. Use only when Root Rule declares Code Index enabled and this Skill is installed. Map declaration names to files or positions. Do not use for references, callers, implementations, derived types, diagnostics, comments, strings, or…

214 29d ago A 70 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

AIBridge/Unity 多分支开发工作流入口。Use when a task requires code or Unity asset changes, persistent AGENTS/Skill/workflow rule changes, root-cause debugging, Runtime/log evidence, risk review, validation verdicts, or workflow recipes. Do not use for pure Q&A, simple explanation, simple search/display, or read-only analysis…

214 29d ago A 86 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

214 29d ago A 72 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

AIBridge workflow and multi-agent orchestration guidance. Use when Codex needs to design, review, or execute a multi-agent workflow plan, split Unity work into parallel or pipeline agent roles, define structured workflow artifacts, choose between batch/multi automation and agent orchestration, run adversarial…

214 29d ago A 86 tokens original MIT

unity-yaml-editing

08

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge…

214 29d ago A 96 tokens copy · 95% MIT