liyingsong99/AIBridge

AI Unity development harness that combines project-local workflows, AIBridge Skills, CLI and Runtime tools, code indexing, visual validation, input simulation, Player debugging, and AI-tool integrations into one practical loop around a Unity project

218Stars on the repository
8Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

aibridge

01

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML…

not rated 218 +4 1mo ago A 79 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

not rated 218 +4 1mo ago A 68 tokens copy · 89% MIT

aibridge-code-index

03

liyingsong99/AIBridge

Skill Claude CodeCodex

Optional read-only AIBridge Code Index lightweight lookup for Unity C# declaration names. Use only when Root Rule declares Code Index enabled and this Skill is installed. Map declaration names to files or positions. Do not use for references, callers, implementations, derived types, diagnostics, comments, strings, or…

not rated 218 +4 1mo ago A 70 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

A development workflow guide for projects built with Unity, a game and interactive-app engine. It routes coding, asset changes, debugging, reviews, and validation through project-specific rules and checks.

not rated 218 +4 1mo ago A 86 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

not rated 218 +4 1mo ago A 72 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

AIBridge workflow and multi-agent orchestration guidance. Use when Codex needs to design, review, or execute a multi-agent workflow plan, split Unity work into parallel or pipeline agent roles, define structured workflow artifacts, choose between batch/multi automation and agent orchestration, run adversarial…

not rated 218 +4 1mo ago A 86 tokens original MIT

unity-yaml-editing

07

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge…

not rated 218 +4 1mo ago A 96 tokens copy · 95% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: