rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to audit a Unity project's AI/ML stack: packages, models, scripts, configs, and release risks. Start here for "what AI does this game use?".
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use when adding LLM/chat/RAG features to a Unity game or tool: API keys, prompt assets, safety, latency, and server-side vs client-side calls.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use when working on Unity ML-Agents: training configs, BehaviorParameters, sensors, actuators, inference in builds, or com.unity.ml-agents packages.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and swapping models without rewriting gameplay code.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for NavMesh, AI Navigation package, NavMeshAgent, NPC pathfinding, off-mesh links, or gameplay AI movement (non-ML).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use when integrating ONNX/Sentis/Unity Inference in Unity: model assets, IWorker, runtime performance, or com.unity.sentis packages.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to audit Cinemachine / camera rigs: package presence, virtual cameras, and prefab usage (Unity 6 productivity / storytelling stack).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use when auditing Unity Localization: Locale assets, string tables, and package setup for multi-language shipping.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for Unity audio clips/mixers and middleware: FMOD banks and Wwise soundbanks / project paths.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for asmdef architecture: assembly graph, cycles, execution order, scripting defines, and which assembly owns a script path.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to inspect Unity CI: GitHub Actions workflows, Jenkins, Unity Cloud Build, Git LFS, and Plastic SCM project config.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for Unity Input: legacy InputManager axes and New Input System .inputactions action maps, bindings, and player controls.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for Adaptive Performance and Project Auditor: thermal/bottleneck scalers and static project health (Unity 6.4–6.5 optimization story).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies, and build-size hotspots (no Editor Profiler required).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for DOTS/ECS packaging: .subscene assets, related packages, and how content splits from classic scenes.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for a Unity 6 platform pass: Android/WebGL/iOS PlayerSettings snippets, scripting backends, and platform packages (foldables, Web threads, etc.).
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to audit XR/VR setup: XR settings assets, related packages, scenes, and input/action assets for headsets.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use to understand prefab structure: variants, dependencies, components, scripts, and impact analysis before refactors.