unity-xr-vr-audit

unity-xr-vr-audit is a skill for Claude Code, Codex from rachitkumarrastogi/unity-mcp-server. It costs 33 tokens per session (208 once invoked), scanned A, original, no licence file.

An audit for extended-reality and virtual-reality projects, which use headsets and interactive 3D environments. It checks the project setup related to headsets, scenes, packages, and input actions.

In plain words
What is it for?
Use it to inspect XR settings assets, related packages, scenes, and input/action assets.
Why use it?
It helps find setup problems that can prevent XR or VR projects from working correctly with headsets.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to inspect XR settings assets, related packages, scenes, and input/action assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rachitkumarrastogi/unity-mcp-server --skill unity-xr-vr-audit
Clone the repo
git clone --depth 1 https://github.com/rachitkumarrastogi/unity-mcp-server

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-xr-vr-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit/github.svg)](https://agentmods.dev/skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit)
Your own site
<a href="https://agentmods.dev/skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit"><img src="https://agentmods.dev/badge/skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-xr-vr-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit"><img src="https://agentmods.dev/badge/skills/rachitkumarrastogi/unity-mcp-server/unity-xr-vr-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 208 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00208
Opus 5 $0.00016 $0.00104
Sonnet 5 $0.00007 $0.00042
Haiku 4.5 $0.00003 $0.00021

Measured 12d ago against content hash 3b4f1a0db01e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

unity-xr-vr-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/platform/unity-xr-vr-audit/SKILL.md · 26 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 26 lines · 33 tokens per session scan A 3b4f1a0db01e

Subscribe to this mod's changes

unity-xr-vr-audit is a skill published in the GitHub repository rachitkumarrastogi/unity-mcp-server (5 stars, last pushed 1mo ago), with no licence file. It adds 33 tokens to every session and 208 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

animation-motion-capture

Implement motion capture integration and real-time synchronization.

LgrappaG/Workflows-Agents · 13 tokens

assets-shader-get-data

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

IvanMurzak/Unity-MCP · 70 tokens

gameobject-component-get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

IvanMurzak/Unity-MCP · 59 tokens

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available…

IvanMurzak/Unity-MCP · 78 tokens

gameobject-find

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.

IvanMurzak/Unity-MCP · 55 tokens

scene-get-data

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty). Supports token-saving path-scoped reads over the root-GameObjects array via paths or viewQuery. Use 'scene-list-opened' to enumerate scenes.

IvanMurzak/Unity-MCP · 64 tokens