Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add LgrappaG/Workflows-Agents --skill animation-motion-capturegit clone --depth 1 https://github.com/LgrappaG/Workflows-AgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lgrappag/workflows-agents/animation-motion-capture)<a href="https://agentmods.dev/skills/lgrappag/workflows-agents/animation-motion-capture"><img src="https://agentmods.dev/badge/skills/lgrappag/workflows-agents/animation-motion-capture/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/lgrappag/workflows-agents/animation-motion-capture"><img src="https://agentmods.dev/badge/skills/lgrappag/workflows-agents/animation-motion-capture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00013 | $0.00254 |
| Opus 5.5 | $0.00005 | $0.00102 |
| Sonnet 5.5 | $0.00003 | $0.00051 |
| Haiku 4.5 | $0.00001 | $0.00025 |
Grade A, and why
animation-motion-capture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Animation Motion Capture
Implement motion capture integration and real-time synchronization
Risk Level
HIGH
Core Rules
- Minimize latency
- implement smoothing
- Test thoroughly before deploying
Response Pattern
When Using This Skill
- Set up mocap system
- Validate the implementation
- Test edge cases and error conditions
- Ensure performance meets requirements
Usage Contexts
- Real-time mocap
- live animation
What NOT to Do
- Capture lag
- jitter
- Deploy without testing
Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact
Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 49 lines · 13 tokens per session scan A 2e37ea2468fd
animation-motion-capture is a skill published in the GitHub repository LgrappaG/Workflows-Agents (2 stars, last pushed 5mo ago), licensed MIT. It adds 13 tokens to every session and 254 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
unity-xr-vr-audit
Use to audit XR/VR setup: XR settings assets, related packages, scenes, and input/action assets for headsets.
skill-creator
A guide for creating or improving an agent skill: a SKILL.md file that gives an AI a repeatable workflow for a specific task. It covers the skill’s name, search keywords, instructions, failure handling, and examples where needed.
hz-unity-meta-movement-sdk-retargeting
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta VR body tracking, generate a retargeting config, or hand-edit the resulting .json (fix known-joint mappings, exclude joints from auto-mapping, rename target joints…
hz-unity-face-tracking
Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, L/R suffixes) and wants it to animate from face tracking on Quest Pro / Quest 3 / Quest 3S.
hz-unity-meta-core-sdk
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta VR feature. Covers OVRProjectSetup, AndroidManifest…
hz-unity-passthrough-camera-access
Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Use when capturing the passthrough camera image/texture, reading the camera pose and intrinsics, projecting camera pixels into world space via…