hz-unity-meta-core-sdk

hz-unity-meta-core-sdk is a skill for Claude Code from meta-quest/agentic-tools. It costs 97 tokens per session (3,057 once invoked), scanned A, original, Apache-2.0.

A Unity package that provides the basic building blocks for VR and mixed-reality applications on Meta Quest. It includes the camera setup, device management, input, passthrough, hand tracking, spatial anchors, and scene understanding.

In plain words
What is it for?
Use it when configuring Quest Unity projects, OVRManager, OVRCameraRig, Android settings, passthrough, hand tracking, spatial anchors, controller input, or scene APIs.
Why use it?
It gives Unity projects a common foundation for using Quest hardware and features instead of implementing those connections from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it when configuring Quest Unity projects, OVRManager, OVRCameraRig, Android settings, passthrough, hand tracking, spatial anchors, controller input, or scene APIs.

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Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-core-sdk
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-meta-core-sdk

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-meta-core-sdk

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,057 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.03057
Opus 5.5 $0.00039 $0.01223
Sonnet 5.5 $0.00019 $0.00611
Haiku 4.5 $0.00010 $0.00306

Measured 1mo ago against content hash 622554adba45, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-meta-core-sdk scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-core-sdk/SKILL.md · 214 lines

How it starts

The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meta XR Core SDK (com.meta.xr.sdk.core)

The Meta XR Core SDK is the foundational Unity package for developing VR and MR applications targeting Meta VR devices. It provides the core XR rig, device management, input handling, and access to platform features like passthrough, hand tracking, spatial anchors, and scene understanding.

Package: com.meta.xr.sdk.core

Running SDK code — drive a live Editor with unity-cli

Everything here is Editor-only C#. Run it against an open Editor instead of hand-editing scene, manifest, or settings files. Connecting, --project-path, and Safe Mode recovery are in the unity-cli skill.

unity status --format json          # look for state "ready"
unity command run_script --project-path <proj> --file AgentScripts/Setup.cs --entry Setup.Run --format json

Prefer run_script over eval — put the .cs outside Assets/ (path resolves against the project root) so writing it triggers no import or domain reload, and shell quoting can't mangle C# literals.

SDK-specific gotchas:

  • No type-discovery reflection needed. run_script references every loaded assembly, so OVRProjectSetup, OVRManifestPreprocessor etc. compile directly; using System.Reflection; and BindingFlags work for the internal bits (_principalRegistry, GetTasks).
  • Pass silentMode: true to anything that may open an EditorUtility.DisplayDialog — a modal blocks the request until it times out.
  • Async work lands after the script returns (FixAllAsync, Client.Add) — verify in a separate follow-up run_script; never Task.Wait() on the main thread.
  • Scene edits: MarkSceneDirty + SaveScene (+ AssetDatabase.SaveAssets()), then read the value back.
  • Driving Unity MCP instead of the CLI? Its constraints break the above: references/unity-mcp-fallback.md.

Finding the SDK Source

The package com.meta.xr.sdk.core may be located in different places depending on the project setup:

  • Library/PackageCache/com.meta.xr.sdk.core@<hash>/ (cached from registry)
  • Packages/com.meta.xr.sdk.core/ (local package reference)
  • A custom on-disk path (embedded or local folder)

Read the full file on GitHub · 214 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +7 tokens per session 622554adba45
  2. 1mo ago First seen · 214 lines · 90 tokens per session scan A f179aa845a2c

Subscribe to this mod's changes

hz-unity-meta-core-sdk is a skill published in the GitHub repository meta-quest/agentic-tools (237 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 97 tokens to every session and 3,057 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.