hz-unity-meta-core-sdk

hz-unity-meta-core-sdk is a skill for Claude Code from meta-quest/agentic-tools. It costs 90 tokens per session (2,685 once invoked), scanned A, original, Apache-2.0.

A Unity package that provides the basic building blocks for VR and mixed-reality applications on Meta Quest. It includes the camera setup, device management, input, passthrough, hand tracking, spatial anchors, and scene understanding.

In plain words
What is it for?
Use it when configuring Quest Unity projects, OVRManager, OVRCameraRig, Android settings, passthrough, hand tracking, spatial anchors, controller input, or scene APIs.
Why use it?
It gives Unity projects a common foundation for using Quest hardware and features instead of implementing those connections from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agentic-tools plugin — 29 skills, 1 hook, 1 MCP server shipped together

Good fit Use it when configuring Quest Unity projects, OVRManager, OVRCameraRig, Android settings, passthrough, hand tracking, spatial anchors, controller input, or scene APIs.

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Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-core-sdk
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-core-sdk
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install agentic-tools, the plugin that ships this one along with the rest of its 29 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-meta-core-sdk

Your own site · 80×15
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Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.02685
Opus 5 $0.00045 $0.01342
Sonnet 5 $0.00018 $0.00537
Haiku 4.5 $0.00009 $0.00268

Measured 9d ago against content hash f179aa845a2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

hz-unity-meta-core-sdk scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-core-sdk/SKILL.md · 214 lines

How it starts

The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meta XR Core SDK (com.meta.xr.sdk.core)

The Meta XR Core SDK is the foundational Unity package for developing VR and MR applications targeting Meta Quest headsets. It provides the core XR rig, device management, input handling, and access to platform features like passthrough, hand tracking, spatial anchors, and scene understanding.

Package: com.meta.xr.sdk.core

Finding the SDK Source

The package com.meta.xr.sdk.core may be located in different places depending on the project setup:

  • Library/PackageCache/com.meta.xr.sdk.core@<hash>/ (cached from registry)
  • Packages/com.meta.xr.sdk.core/ (local package reference)
  • A custom on-disk path (embedded or local folder)

Before searching for SDK source, first locate the package root by searching for a known file by filename pattern:

**/com.meta.xr.sdk.core*/Scripts/OVRManager.cs

Then use the resolved parent path for all subsequent search operations.

CRITICAL: After Any OVRProjectConfig or OVRManager Feature Change

Any time you modify OVRProjectConfig or OVRManager feature settings (hand tracking, passthrough, boundaryless, target devices, etc.), you MUST call GenerateOrUpdateAndroidManifest() and verify the result. See references/android-manifest.md for the full workflow.

Quick Reference

Component Purpose
OVRCameraRig Primary XR rig prefab replacing Unity's Main Camera
OVRManager Singleton managing device state, features, and configuration
OVRInput Unified API for controller input and tracking
OVROverlay Compositor layers for sharper text, UI, and video
OVRPassthroughLayer Enables passthrough visualization
OVRSpatialAnchor World-locked spatial anchors
OVRBoundary Guardian boundary system access
OVRProjectSetup Project Setup Tool for configuration tasks

OVRCameraRig: The Primary XR Rig

The OVRCameraRig prefab is the primary GameObject to add to create a VR/MR scene. It replaces Unity's conventional Main Camera and provides:

Read the full file on GitHub · 214 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 214 lines · 90 tokens per session scan A f179aa845a2c

Subscribe to this mod's changes

hz-unity-meta-core-sdk is a skill published in the GitHub repository meta-quest/agentic-tools (192 stars, last pushed 18d ago), licensed Apache-2.0. It adds 90 tokens to every session and 2,685 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.