Agent skills for Meta Quest and Horizon OS development. Helps Claude assist with Quest app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows.
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Unscoped alias for @meta-quest/metavr (Meta VR CLI). Installs and re-exports @meta-quest/metavr; you can also install @meta-quest/metavr directly. Runs locally from the metavr npm package.
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Instructions for meta-quest/agentic-tools, covering agent guide — meta quest agentic tools, what this repo is, how skills work, shared references and skill index.
Instructions for meta-quest/agentic-tools, covering agent guide — meta quest agentic tools, what this repo is, how skills work, shared references and skill index.
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Covers building the web app (IWSDK for WebXR, any responsive PWA for 2D), Vercel deploy, web app manifest + icons, the WebXR-only auto-enter-session step, choosing 2D vs immersive mode in…
Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry…
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting .json (fix known-joint mappings, exclude joints from auto-mapping, rename target…
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originalApache-2.0
At most 3 mods per repository are shown here — the rest are on their repository pages: