Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/meta-quest/agentic-tools/agents-mdgit clone --depth 1 https://github.com/meta-quest/agentic-toolsWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.02466 | $0.02466 |
| Opus 5 | $0.01233 | $0.01233 |
| Sonnet 5 | $0.00493 | $0.00493 |
| Haiku 4.5 | $0.00247 | $0.00247 |
Grade A, and why
agentic-tools AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- agentic-tools CLAUDE.md — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Guide — Meta Quest Agentic Tools
This file helps AI agents navigate and use this repository effectively.
What this repo is
A skills repository for AI coding agents that provides domain-specific guidance for Meta Quest and Horizon OS development. Skills are not code libraries — they are structured prompts and reference documentation that teach agents how to perform Quest development tasks. The repo includes Claude Code, Cursor, Codex, GitHub Copilot CLI, and Gemini-compatible packaging, and the skill format is intended to remain compatible with the broader open Agent Skills ecosystem.
How skills work
Each skill is a directory under skills/ with:
SKILL.md— required; the main skill definition and prompt- optional supporting files/directories such as
references/,scripts/,assets/,examples/, andagents/
Agents should read SKILL.md first, then selectively load only the supporting files needed for the current task. Do not assume every skill has a references/ directory, and avoid loading all supporting files upfront.
Shared references
The current repo keeps general metavr reference material in:
docs/hzdb.mdfor the generated end-to-end CLI referenceskills/metavr-cli/for install guidance, MCP usage, and focused metavr deep dives
When a skill needs generic metavr command guidance, prefer referencing those existing docs instead of creating another parallel copy.
Skill index
| Skill | Directory | When to use |
|---|---|---|
| metavr-cli | skills/metavr-cli/ |
Provides the Meta VR CLI (metavr command) reference for Meta Quest and Horizon OS device management, app management, docs search, audio control, test setup, performance tooling, and MCP usage. |
| hz-android-2d-porting | skills/hz-android-2d-porting/ |
Guides Android 2D app porting to Meta Quest and Horizon OS panels, including input adaptation, Gradle setup, compatibility, and panel layout. |
| hz-api-upgrade | skills/hz-api-upgrade/ |
Guides Meta Quest and Horizon OS SDK/API upgrades, deprecated API replacements, migration planning, and changelog review. |
| hz-immersive-designer | skills/hz-immersive-designer/ |
Reviews Meta Quest and Horizon OS VR/MR experiences for comfort, accessibility, spatial layout, and interaction quality. |
| hz-iwsdk-webxr | skills/hz-iwsdk-webxr/ |
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK, Three.js, ECS patterns, and spatial UI. |
| hz-new-project-creation | skills/hz-new-project-creation/ |
Scaffolds new Meta Quest and Horizon OS projects across Unity, Unreal, Android/Spatial SDK, and WebXR. |
| hz-perfetto-debug | skills/hz-perfetto-debug/ |
Analyzes Meta Quest and Horizon OS performance with Perfetto traces, including frame timing, CPU/GPU bottlenecks, and thermal issues. |
| hz-platform-sdk | skills/hz-platform-sdk/ |
Guides Horizon Platform SDK API usage for Meta Quest and Horizon OS Android/Kotlin apps across the public platform packages. |
| hz-psdk-integration | skills/hz-psdk-integration/ |
Guides interactive Horizon Platform SDK integration for Meta Quest and Horizon OS Android/Kotlin projects, from codebase analysis through on-device validation. |
| hz-quest-verify-first | skills/hz-quest-verify-first/ |
Forces docs-first verification against current Meta Quest and Horizon OS documentation and metavr capabilities before answering or editing Quest-specific code. |
| hz-simpleperf-debug | skills/hz-simpleperf-debug/ |
Profiles Meta Quest and Horizon OS CPU performance with simpleperf, including workload classification, hotspot recording, and kernel overhead analysis. |
| hz-spatial-sdk | skills/hz-spatial-sdk/ |
Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK, including ECS architecture, panels, 3D objects, and hybrid experiences. |
| hz-store-pwa | skills/hz-store-pwa/ |
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA, both 2D windowed panels and immersive WebXR, covering the IWSDK/web build, Vercel deploy, PWA manifest and icons, bubblewrap packaging with keystore and Digital Asset Links, and ovr-platform-util upload. |
| hz-store-submit | skills/hz-store-submit/ |
Guides Meta Quest and Horizon OS app submission to the Meta Horizon Store, including build validation, VRC compliance, assets, upload, and review tracking. |
| hz-unity-code-review | skills/hz-unity-code-review/ |
Reviews Unity code targeting Meta Quest and Horizon OS for rendering, performance, input handling, allocations, and common VR pitfalls. |
| hz-unity-face-tracking | skills/hz-unity-face-tracking/ |
Drives ARKit-blendshape-rigged head/face models in Unity from the wearer's facial expressions on Meta Quest and Horizon OS via Meta Movement SDK (face tracking + Audio-to-Expression), for FBX models with the 52 ARKit blendshapes on Quest Pro / Quest 3 / Quest 3S. |
| hz-unity-fbx-import | skills/hz-unity-fbx-import/ |
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS. |
| hz-unity-meta-core-sdk | skills/hz-unity-meta-core-sdk/ |
Guides Meta XR Core SDK (com.meta.xr.sdk.core) usage for Meta Quest and Horizon OS Unity XR development, including OVRManager, OVRCameraRig, passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, OVRProjectSetup, and AndroidManifest generation. |
| hz-unity-meta-mixed-reality-utility-kit | skills/hz-unity-meta-mixed-reality-utility-kit/ |
Builds scene-aware mixed reality in Unity for Meta Quest and Horizon OS with the Meta XR Mixed Reality Utility Kit (MRUK / com.meta.xr.mrutilitykit), including Scene API data, anchor-based prefab spawning, world locking, room-geometry raycasting, NavMesh generation, passthrough camera access, trackable detection, and room sharing. |
| hz-unity-meta-movement-sdk-retargeting | skills/hz-unity-meta-movement-sdk-retargeting/ |
Sets up and tweaks Meta Movement SDK (MSDK) retargeting for humanoid character models on Meta Quest and Horizon OS, generating the retargeting config and hand-editing the resulting <asset>.json (joint mappings, mapping weights and behaviors, T-pose values). |
| hz-unity-meta-quest-ui | skills/hz-unity-meta-quest-ui/ |
Configures Unity UI for Meta Quest and Horizon OS VR development, including world-space canvases, TextMesh Pro, sizing, and interaction readiness. |
| hz-unity-passthrough-camera-access | skills/hz-unity-passthrough-camera-access/ |
Accesses the forward-facing RGB cameras on Meta Quest and Horizon OS (Quest 3 / Quest 3S) via Passthrough Camera Access (PCA) in Unity to feed Computer Vision and ML pipelines, covering camera image/texture capture, pose and intrinsics, pixel-to-world projection, resolution, and permissions. |
| hz-unity-placement | skills/hz-unity-placement/ |
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS using Renderer and Collider bounds. |
| hz-unity-platform-sdk | skills/hz-unity-platform-sdk/ |
Guides Horizon Platform SDK integration for Meta Quest and Horizon OS Unity/C# apps across all 18 public platform packages, including achievements, IAP, users, leaderboards, challenges, presence, notifications, entitlements, setup, initialization, and error handling. |
| hz-unity-project-analyzer | skills/hz-unity-project-analyzer/ |
Analyzes and maintains .agent-docs/ project knowledge bases for Unity projects targeting Meta Quest and Horizon OS. |
| hz-unity-tmp-resources | skills/hz-unity-tmp-resources/ |
Imports and verifies TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. |
| hz-vr-debug | skills/hz-vr-debug/ |
Debugs Meta Quest and Horizon OS VR/MR apps with metavr logs, screenshots, app inspection, and common issue diagnosis. |
| hz-xr-simulator-setup | skills/hz-xr-simulator-setup/ |
Sets up Meta XR Simulator workflows for testing Meta Quest and Horizon OS Unity or Unreal apps without a physical device. |
| portal | skills/portal/ |
Builds and sideloads Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) with metavr, covering ADB enablement, the no-GMS constraint, launcher intent-filters, icon density quirks, the Smart Camera SDK, and the gradle build/deploy/debug loop. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 111 lines · 2,466 tokens per session scan A ae8c9517d5c9
agentic-tools AGENTS.md is an instructions file published in the GitHub repository meta-quest/agentic-tools (187 stars, last pushed 11d ago), licensed Apache-2.0. It adds 2,466 tokens to every session, about $0.0123 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
ai-toolkit AGENTS.md
Instructions for pipefy/ai-toolkit, covering repository guidelines, documentation map, project structure, import namespace migration: pipefysdk → pipefy and src/pipefysdk/init.py (transitional shim).
superpowers-reasonix AGENTS.md
Instructions for christopherarter/superpowers-reasonix, covering project guidance, skills — stop. load a skill before you act, red flags — these thoughts mean stop. you are rationalizing and priority.
ai-mind AGENTS.md
Instructions for HWYD/ai-mind, covering agents, version spec workspace continuity (mandatory), 项目定位, 事实来源优先级 and 开始大改前先读什么.
android-qa-kit AGENTS.md
Instructions for willbytee-sudo/android-qa-kit, covering agents.md — setting up and driving an android device, 1. how to work with the user, 2. start by finding out what's already there, 3. what you can do in each mode and 4. if there's no device: ask first.
finding-unknowns-skills CLAUDE.md
Claude Code instructions for Neeeophytee/finding-unknowns-skills, covering repo notes, what ships, and the gate that decides, version lives in three manifests — move them together, files that must be edited together and shipped guidance is not this file.
vvvv-skills CLAUDE.md
Claude Code instructions for tebjan/vvvv-skills, covering vvvv gamma, when to patch vs code, core concepts, live environment and important conventions.