hz-unity-meta-movement-sdk-retargeting

hz-unity-meta-movement-sdk-retargeting is a skill for Claude Code from meta-quest/agentic-tools. It costs 186 tokens per session (5,600 once invoked), scanned A, original, Apache-2.0.

A Unity workflow for configuring Meta Movement SDK retargeting, which maps motion-tracking joints to a humanoid character model. It targets Meta Quest body tracking and produces a configuration file.

In plain words
What is it for?
Use it to retarget an FBX model or Unity prefab for Meta Quest body tracking, generate the default configuration, inspect joint mappings, and adjust mappings or excluded joints when necessary.
Why use it?
It avoids manually building all joint mappings and alignment data, which can be tedious and error-prone.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to retarget an FBX model or Unity prefab for Meta Quest body tracking, generate the default configuration, inspect joint mappings, and adjust mappings or excluded joints when necessary.

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Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-movement-sdk-retargeting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-movement-sdk-retargeting
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 186 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,600 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00186 $0.05600
Opus 5.5 $0.00074 $0.02240
Sonnet 5.5 $0.00037 $0.01120
Haiku 4.5 $0.00019 $0.00560

Measured 1mo ago against content hash 6e95e7316489, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-meta-movement-sdk-retargeting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-movement-sdk-retargeting/SKILL.md · 342 lines

How it starts

The opening of the file, as written. The whole thing — 342 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MSDK Retargeting Config

Workflow: always start with the headless API

Don't hand-craft the JSON from scratch — the native side computes initial alignment, mappings, and T-pose data that would be tedious to write by hand. The right flow is:

  1. Generate the default config by calling Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset, string customDataSourcePath = null) against a live Editor with unity-cli. This is the headless equivalent of clicking through the Retargeting Configuration Editor UI with all defaults (Next×3 → Validate → Done) and produces both artifacts:
    • <asset>.json — the retargeting config (this skill targets this file)
    • <asset>-metadata.asset — a small ScriptableObject linking the model to the JSON (rarely needs editing)
  2. Inspect the generated JSON to verify joint mappings look right.
  3. Hand-edit only if needed — the rest of this skill describes the JSON structure and the common tweaks.

The same RunDefaultRetargetingSetup API also backs the Assets/Movement SDK/Body Tracking/Run Default Retargeting Setup editor menu item, so a user who sees a project asset selected can trigger it from the menu too.

Calling it with unity-cli

run_script compiles against every loaded assembly, so the Meta.* Editor namespace is directly referenceable — call the method normally, no reflection:

// AgentScripts/RunRetargetingSetup.cs
using Meta.XR.Movement.Editor;
using UnityEditor;
using UnityEngine;

public static class RunRetargetingSetup
{
    public static string Run(string assetPath)
    {
        var asset = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
        if (asset == null) return $"ERROR: asset not found at {assetPath}";

        MSDKUtilityEditor.RunDefaultRetargetingSetup(asset, null);

        var jsonPath = System.IO.Path.ChangeExtension(assetPath, ".json");
        return $"done; config at {jsonPath} (exists: {System.IO.File.Exists(jsonPath)})";
    }
}

Read the full file on GitHub · 342 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +52 lines · +4 tokens per session 6e95e7316489
  2. 1mo ago First seen · 290 lines · 182 tokens per session scan A c51ab6e79559

Subscribe to this mod's changes

hz-unity-meta-movement-sdk-retargeting is a skill published in the GitHub repository meta-quest/agentic-tools (237 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 186 tokens to every session and 5,600 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.