hz-unity-meta-mixed-reality-utility-kit

hz-unity-meta-mixed-reality-utility-kit is a skill for Claude Code from meta-quest/agentic-tools. It costs 136 tokens per session (5,343 once invoked), scanned A, original, Apache-2.0.

A Unity package for building mixed-reality applications that understand a room's real surfaces and objects, such as walls, floors, furniture, keyboards, and QR codes.

In plain words
What is it for?
Use it to load room data, place prefabs on real surfaces, raycast against room geometry, access passthrough, create navigation meshes, or detect supported tracked objects.
Why use it?
It avoids having to build low-level room detection and placement logic yourself, including handling virtual objects that should stay fixed in the real world.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to load room data, place prefabs on real surfaces, raycast against room geometry, access passthrough, create navigation meshes, or detect supported tracked objects.

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Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-mixed-reality-utility-kit
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-meta-mixed-reality-utility-kit

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-meta-mixed-reality-utility-kit

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-mixed-reality-utility-kit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,343 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.05343
Opus 5.5 $0.00054 $0.02137
Sonnet 5.5 $0.00027 $0.01069
Haiku 4.5 $0.00014 $0.00534

Measured 1mo ago against content hash ffb5cca0c57b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-meta-mixed-reality-utility-kit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-mixed-reality-utility-kit/SKILL.md · 428 lines

How it starts

The opening of the file, as written. The whole thing — 428 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meta XR Mixed Reality Utility Kit (MR Utility Kit, MRUK, com.meta.xr.mrutilitykit)

The Meta XR Mixed Reality Utility Kit (MR Utility Kit, MRUK) is a Unity package that provides high-level tools on top of the Scene API for building scene-aware Mixed Reality (MR) experiences. It is designed to be used in conjunction with the Meta XR Core SDK. It handles scene data loading and querying, spawning prefabs on real-world surfaces, world locking to prevent anchor drift, environment raycasting for instant placement without scanning, passthrough camera access, NavMesh generation from room geometry, and trackable detection (keyboards, QR codes).

Package: com.meta.xr.mrutilitykit

Finding the SDK Source

The package com.meta.xr.mrutilitykit may be located in different places depending on the project setup:

  • Library/PackageCache/com.meta.xr.mrutilitykit@<hash>/ (cached from registry)
  • Packages/com.meta.xr.mrutilitykit/ (local package reference)
  • A custom on-disk path (embedded or local folder)

Before searching for SDK source, first locate the package root by searching for a known file by filename pattern:

**/com.meta.xr.mrutilitykit*/Core/Scripts/MRUK.cs

Then use the resolved parent path for all subsequent search operations.

Quick Reference

Task Class / Component Source File Key Entry Point
Load scene from device MRUK Scripts/MRUK.cs LoadSceneFromDevice()
Load scene from prefab/JSON MRUK Scripts/MRUK.cs LoadSceneFromPrefab(), LoadSceneFromJsonString()
Get current room MRUK Scripts/MRUK.cs GetCurrentRoom()
Prevent anchor drift MRUK Scripts/MRUK.cs EnableWorldLock = true
Query room geometry MRUKRoom Scripts/MRUKRoom.cs Raycast(), IsPositionInRoom()
Find surfaces / closest point MRUKRoom Scripts/MRUKRoom.cs TryGetClosestSurfacePosition(), GenerateRandomPositionOnSurface()
Get anchor properties MRUKAnchor Scripts/MRUKAnchor.cs Label, PlaneRect, VolumeBounds
Spawn prefabs on anchors AnchorPrefabSpawner Scripts/AnchorPrefabSpawner.cs PrefabsToSpawn, SpawnOnStart
Find random spawn positions FindSpawnPositions Scripts/FindSpawnPositions.cs StartSpawn(), SpawnLocations
27-slice mesh resizing GridSliceResizer Scripts/GridSliceResizer.cs ResizeTo(Vector3)
Generate visual meshes EffectMesh Scripts/EffectMesh.cs CreateMesh(), CutHoles
Breakable scene geometry DestructibleGlobalMeshSpawner Scripts/DestructibleGlobalMeshSpawner.cs CreateOnRoomLoaded
GPU distance field texture SpaceMapGPU Scripts/SpaceMapGPU.cs GetSpaceMap(), StartSpaceMap()
Boundary proximity fade RoomGuardian Scripts/RoomGuardian.cs GuardianDistance, GuardianMaterial
NavMesh from scene SceneNavigation Scripts/SceneNavigation.cs BuildSceneNavMesh()
Depth API raycasting EnvironmentRaycastManager Scripts/EnvironmentRaycastManager.cs Raycast(), PlaceBox()
Passthrough camera images PassthroughCameraAccess Scripts/PassthroughCameraAccess.cs GetTexture(), GetCameraPose()
Track keyboards / QR codes MRUKTrackable Scripts/MRUKTrackable.cs TrackableType, MarkerPayloadString
Instant placement (no scan) PointAndLocate Scripts/BuildingBlocks/InstantContentPlacement/ TryLocateSpace()
Share rooms (multiplayer) MRUK Scripts/MRUK.cs ShareRoomsAsync(), LoadSceneFromSharedRooms()

Read the full file on GitHub · 428 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +29 lines ffb5cca0c57b
  2. 1mo ago First seen · 399 lines · 136 tokens per session scan A a68c6eeb7b82

Subscribe to this mod's changes

hz-unity-meta-mixed-reality-utility-kit is a skill published in the GitHub repository meta-quest/agentic-tools (236 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 136 tokens to every session and 5,343 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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