hz-unity-face-tracking

hz-unity-face-tracking is a skill for Claude Code, Codex from meta-quest/agentic-tools. It costs 92 tokens per session (3,097 once invoked), scanned A, original, Apache-2.0.

A Unity setup for driving a 3D head's facial movements from the wearer's face on supported Meta Quest headsets. It connects standard ARKit facial controls to Meta's face-tracking and Movement SDK systems.

In plain words
What is it for?
Use it to animate an FBX, GLB, or mesh with 52 ARKit blendshapes on Quest Pro, Quest 3, or Quest 3S.
Why use it?
It removes the manual work of connecting an ARKit-compatible face model to Quest face tracking.

Skill for Claude CodeCodex

Part of the agentic-tools plugin — 29 skills, 1 hook, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-face-tracking
Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-face-tracking
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code, Codex.

Or install agentic-tools, the plugin that ships this one along with the rest of its 29 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-face-tracking

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-face-tracking.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-face-tracking)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-face-tracking"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-face-tracking.svg" alt="Measured on agentmods" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,097 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.03097
Opus 5 $0.00046 $0.01548
Sonnet 5 $0.00018 $0.00619
Haiku 4.5 $0.00009 $0.00310

Measured 6d ago against content hash 8147fed66fbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

hz-unity-face-tracking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-face-tracking/SKILL.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Face Tracking for ARKit-Rigged Models (Meta Movement SDK)

End-to-end recipe to make a head/face model rigged with the standard 52 ARKit blendshapes animate from the wearer's face on Quest. Uses the public OVRCustomFace extension hook — no OVR_INTERNAL_CODE, ships to 3P.

The model's blendshape names must follow the ARKit naming convention (camelCase, _L/_R suffixes, e.g. eyeBlink_L, jawOpen, mouthSmile_R). An optional prefix like blendShape2.eyeBlink_L is automatically stripped.

When to use

  • User has an FBX/GLB/mesh with ARKit-named blendshapes and wants it driven by Quest face tracking.
  • User asks: "animate this head with my face", "drive these blendshapes from face tracking", "use Movement SDK A2E with my model", "wire ARKit shapes to Quest".
  • Target device: Quest Pro, Quest 3, Quest 3S (Quest 2 is no-op — no face cameras).

Prerequisites checklist

  1. Quest face tracking-capable headset (Pro / 3 / 3S).
  2. Packages in Packages/manifest.json:
    • com.meta.xr.sdk.core (Meta XR Core — provides OVRFaceExpressions, OVRCustomFace)
    • com.meta.xr.sdk.movement (Meta Movement SDK — A2E + retargeting helpers)
  3. Assets/Oculus/OculusProjectConfig.asset (verify via Project Settings → Meta XR):
    • faceTrackingSupport: 1 (Supported) or 2 (Required)
    • eyeTrackingSupport: 1 if the rig has gaze
  4. Android manifest (Assets/Plugins/Android/AndroidManifest.xml) permissions:
    • <uses-feature android:name="oculus.software.face_tracking" android:required="false" />
    • <uses-permission android:name="com.oculus.permission.FACE_TRACKING" />
    • <uses-permission android:name="android.permission.RECORD_AUDIO" /> (required for A2E)
    • For eye gaze: oculus.software.eye_tracking + com.oculus.permission.EYE_TRACKING
  5. OVRCameraRig in the scene with OVRManager.FaceTrackingDataSources including Audio (A2E) — if you skip Audio, mouth motion is visual-only.

After any change to OculusProjectConfig, call meta_update_android_manifest to regenerate the manifest.

Read the full file on GitHub · 164 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 164 lines · 92 tokens per session scan A 8147fed66fbb

Subscribe to this mod's changes

hz-unity-face-tracking is a skill published in the GitHub repository meta-quest/agentic-tools (189 stars, last pushed 14d ago), licensed Apache-2.0. It adds 92 tokens to every session and 3,097 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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