unity-memory-asset-pressure

unity-memory-asset-pressure is a skill for Claude Code, Codex from rachitkumarrastogi/unity-mcp-server. It costs 36 tokens per session (246 once invoked), scanned A, original, no licence file.

A tool for finding memory and disk pressure caused by large Unity assets, such as textures, audio, video, machine-learning models, and Addressables. Addressables are Unity assets that can be loaded separately from the main application.

In plain words
What is it for?
Use it to review large asset files and find Addressables that could be hosted remotely.
Why use it?
It helps identify assets that may make a game or project too large or use too much memory.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to review large asset files and find Addressables that could be hosted remotely.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rachitkumarrastogi/unity-mcp-server --skill unity-memory-asset-pressure
Clone the repo
git clone --depth 1 https://github.com/rachitkumarrastogi/unity-mcp-server

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-memory-asset-pressure

README.md
[![agentmods](https://agentmods.dev/badge/skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure/github.svg)](https://agentmods.dev/skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure)
Your own site
<a href="https://agentmods.dev/skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure"><img src="https://agentmods.dev/badge/skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-memory-asset-pressure

Your own site · 80×15
<a href="https://agentmods.dev/skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure"><img src="https://agentmods.dev/badge/skills/rachitkumarrastogi/unity-mcp-server/unity-memory-asset-pressure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 246 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00246
Opus 5 $0.00018 $0.00123
Sonnet 5 $0.00007 $0.00049
Haiku 4.5 $0.00004 $0.00025

Measured 10d ago against content hash e02ca6966210, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-memory-asset-pressure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/performance/unity-memory-asset-pressure/SKILL.md · 28 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 28 lines · 36 tokens per session scan A e02ca6966210

Subscribe to this mod's changes

unity-memory-asset-pressure is a skill published in the GitHub repository rachitkumarrastogi/unity-mcp-server (5 stars, last pushed 1mo ago), with no licence file. It adds 36 tokens to every session and 246 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.