hz-vr-debug

hz-vr-debug is a skill for Claude Code, Codex from meta-quest/agentic-tools. It costs 46 tokens per session (4,136 once invoked), scanned A, original, Apache-2.0.

A debugging guide for Meta Quest and Horizon OS virtual- and mixed-reality applications using the metavr command-line tool. A command-line tool is a program operated by typing commands rather than clicking through a graphical interface.

In plain words
What is it for?
Use it to view logs, capture headset screenshots, inspect device state, pull diagnostic files, and investigate application or performance issues.
Why use it?
It helps developers inspect what is happening on a connected headset when an app crashes, renders incorrectly, or has tracking, controller, audio, or permission problems.

Skill for Claude CodeCodex

Part of the agentic-tools plugin — 29 skills, 1 hook, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-vr-debug
Any agent
npx skills add meta-quest/agentic-tools --skill hz-vr-debug
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code, Codex.

Or install agentic-tools, the plugin that ships this one along with the rest of its 29 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-vr-debug

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-vr-debug.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-vr-debug)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-vr-debug"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-vr-debug.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,136 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00046 $0.04136
Opus 5 $0.00023 $0.02068
Sonnet 5 $0.00009 $0.00827
Haiku 4.5 $0.00005 $0.00414

Measured 3d ago against content hash 677fb6712c63, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hz-vr-debug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-vr-debug/SKILL.md · 394 lines

How it starts

The opening of the file, as written. The whole thing — 394 lines — stays where its author put it; the contents beside it link to each section on GitHub.

VR Debug Skill

Debug Meta Quest VR and MR applications using the metavr command-line interface. This skill covers viewing application logs, capturing device state, diagnosing crashes, and resolving common issues encountered during Quest development.

When to Use This Skill

Use this skill when you need to:

  • Debug an application running on a connected Meta Quest device
  • View real-time or historical application logs (logcat)
  • Capture screenshots of the VR/MR view
  • Diagnose application crashes, rendering glitches, or performance problems
  • Investigate tracking, controller, audio, or permission issues
  • Pull diagnostic files from the device for offline analysis

This skill is relevant for any Meta Quest headset (Quest 2, Quest 3, Quest 3S, Quest Pro) running Horizon OS.

Prerequisites

Before using this skill, ensure the following are in place:

  1. metavr CLI ready via npx -- The metavr CLI is invoked on demand; no global install required:
    npx -y metavr --version
    
    metavr wraps ADB and adds Quest-specific device management, log viewing, screenshot capture, and file management. Examples below use the bare metavr command. If metavr is not on PATH, invoke the same CLI via npx -y metavr <args> (published as the npm package @meta-quest/metavr).
  2. Meta Quest device connected via USB -- Use a USB-C cable that supports data transfer (not charge-only).
  3. Developer mode enabled -- Developer mode must be turned on in the Meta Horizon app on your phone, under your headset's settings.
  4. ADB authorization accepted -- The first time you connect, you must put on the headset and accept the "Allow USB debugging" prompt.

Quick Start Workflow

The fastest way to begin debugging a Quest application:

# 1. Verify the device is connected and recognized
metavr device list

# 2. List applications currently installed
metavr app list

# 3. View live logs (most recent 100 lines)
metavr log

# 4. Capture a screenshot of the current VR view
metavr capture screenshot

Read the full file on GitHub · 394 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 394 lines · 46 tokens per session scan A 677fb6712c63

Subscribe to this mod's changes

hz-vr-debug is a skill published in the GitHub repository meta-quest/agentic-tools (187 stars, last pushed 12d ago), licensed Apache-2.0. It adds 46 tokens to every session and 4,136 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

google-mobile-ads-banner

Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up banner ads in a mobile application. Don't use for other ad formats like interstitial or rewarded ads.

google/skills · 62 tokens

google-mobile-ads-interstitial

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up interstitial ads. Don't use for "rewarded interstitial" ads.

google/skills · 60 tokens

google-mobile-ads-rewarded

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up rewarded ads. Don't use for "rewarded interstitial" ads.

google/skills · 59 tokens

google-mobile-ads-get-started

Provides instructions for integrating the Google Mobile Ads (GMA) SDK. Use this skill when the user wants to get started with, install, integrate, set up, or configure the SDK for AdMob or Ad Manager, GMA Next-Gen SDK or mobile ads framework in an Android, iOS, or Unity application.

google/skills · 73 tokens

AR/VR Application Testing

Testing augmented and virtual reality applications including spatial tracking, gesture recognition, performance on headsets, and motion sickness testing.

PramodDutta/qaskills · 29 tokens

game-opportunity

Rankup 的小游戏机会专项 Skill。用于监测游戏平台 sitemap、发现 24 小时游戏新词、建立多语言关键词需求簇、核对 KD/SERP/近 7 天趋势/独立需求/可玩供给并生成每日决策报告;通用规则和脚本随 Rankup 提交,项目私有结果写进被 Git 忽略的 .rankup/。.

yan-labs/yan-skills · 91 tokens