uloop-get-project-info

uloop-get-project-info is a skill for Claude Code, Codex from hatayama/unity-cli-loop. It costs 34 tokens per session (215 once invoked), scanned A, original, MIT.

A Unity project-inspection tool that reports project settings and computer details through the uloop command-line tool. Unity is a game and interactive-app development environment.

In plain words
What is it for?
Use it to check project metadata, runtime state, device information, operating system, processor, memory, and graphics hardware.
Why use it?
It avoids manually opening project settings or searching files to find basic details such as the Unity version, target platform, or application version.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to check project metadata, runtime state, device information, operating system, processor, memory, and graphics hardware.

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Install with agentmods
npx agentmods add skills/hatayama/unity-cli-loop/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hatayama/unity-cli-loop --skill skill
Clone the repo
git clone --depth 1 https://github.com/hatayama/unity-cli-loop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uloop-get-project-info

README.md
[![agentmods](https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/skill/github.svg)](https://agentmods.dev/skills/hatayama/unity-cli-loop/skill)
Your own site
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/skill"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for uloop-get-project-info

Your own site · 80×15
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/skill"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 215 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00215
Opus 5.5 $0.00014 $0.00086
Sonnet 5.5 $0.00007 $0.00043
Haiku 4.5 $0.00003 $0.00021

Measured 1mo ago against content hash 11f8f8bd5591, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

uloop-get-project-info scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Assets/Editor/CustomCommandSamples/GetProjectInfo/Skill/SKILL.md · 42 lines

What it actually says

uloop get-project-info

Get detailed Unity project information.

Usage

uloop get-project-info

Parameters

None.

Output

Returns JSON with:

  • ProjectName: Application product name
  • CompanyName: Company name
  • Version: Application version
  • UnityVersion: Unity Editor version
  • Platform: Current platform
  • DataPath: Assets folder path
  • IsEditor: Whether running in editor
  • IsPlaying: Whether in play mode
  • DeviceType: Device type
  • OperatingSystem: OS information
  • ProcessorType: CPU type
  • SystemMemorySize: RAM size in MB
  • GraphicsDeviceName: GPU name

Notes

This is a sample custom tool demonstrating how to create Unity CLI Loop tools.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +1 lines 11f8f8bd5591
  2. 1mo ago First seen · 41 lines · 34 tokens per session scan A fa1aa2a893f1

Subscribe to this mod's changes

uloop-get-project-info is a skill published in the GitHub repository hatayama/unity-cli-loop (581 stars, last pushed today), licensed MIT. It adds 34 tokens to every session and 215 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.