unity-build

A workflow for building Unity projects, including checking for code errors, reviewing build settings and scenes, running a build, and handling failures. Unity is a tool for creating games and interactive 3D applications.

In plain words
What is it for?
Use it to build Unity projects for Windows, macOS, Android, iOS, or WebGL, review included scenes and settings, and respond to common build errors.
Why use it?
It organizes the build process into checks and clear recovery steps, helping catch configuration, scene, and compilation problems before or during a build.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/bigdra50/unity-cli/unity-build
Any agent
npx skills add bigdra50/unity-cli --skill unity-build
Clone the repo
git clone --depth 1 https://github.com/bigdra50/unity-cli

Made for: Claude Code, Codex.

Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 541 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00058 $0.00541
Opus 5 $0.00029 $0.00270
Sonnet 5 $0.00012 $0.00108
Haiku 4.5 $0.00006 $0.00054

Measured yesterday against content hash 5db541d14508, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-build/SKILL.md · 57 lines

What it actually says

unity-build

PREREQUISITE: ../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)

skill 経由のコマンドは必ず -i <instance> を付ける (unity-shared #インスタンス指定)。

ワークフロー

1. /unity-verify Quick Verify   コンパイルエラーがないことを確認
2. ビルド設定確認              u -i <instance> build settings --json
3. ビルドシーン確認            u -i <instance> build scenes --json
4. ビルド実行                  u -i <instance> build run --target <platform> --output <path>
5. 結果確認                    成功/失敗を報告

コマンド

u -i <instance> build settings --json                                # 現在の設定
u -i <instance> build scenes --json                                  # ビルドシーン一覧
u -i <instance> build run --target StandaloneWindows64 --output ./Build   # ビルド実行

プラットフォーム

target
Windows StandaloneWindows64
macOS StandaloneOSX
Android Android
iOS iOS
WebGL WebGL

エラー対応

エラー 対応
コンパイルエラー /unity-verify で修正ループ
Missing Scene u -i <instance> build scenes で確認、シーンパス修正
プラットフォーム未対応 u -i <instance> api call UnityEditor.EditorApplication ExecuteMenuItem --params '["File/Build Settings"]'
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 57 lines · 58 tokens per session scan A 5db541d14508

Subscribe to this mod's changes

unity-build is a skill published in the GitHub repository bigdra50/unity-cli (39 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 541 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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