unity-tools
01Plugin Claude Code
Unity CLI plugins for editor automation.
Plugin Claude Code
Unity CLI plugins for editor automation.
Plugin Claude Code
Claude Code plugin to integrate unity-cli into Unity development workflows.
Instructions file
Instructions for bigdra50/unity-cli, covering claude.md, project overview, commands, install globally (provides: unity-cli, u, unity commands) and run relay server standalone.
Agent
A guide agent for Unity, a game and interactive-app development platform. It brings together Unity’s official manuals, programming references, package information, source code, and YAML file details.
Agent
An agent that checks which Unity editor versions and features fit a project. Unity is a tool for building games and other interactive applications, and LTS means a long-term-support release maintained for stability.
Hook
Runs when you submit a prompt, before the agent sees it for (?i)(Unity, UnityEngine, UnityEditor, MonoBehaviour, ScriptableObject, GameObject, Component, Transform, Rigidbody, Collider, MeshRenderer, MeshFilter, Animator, Animation, AudioSource, AudioListener, Camera, Light, Canvas, RectTransform, Image, Text, Button…
Skill Claude CodeCodex
A workflow for searching and calling Unity’s public programming interface, or API—the collection of functions exposed by Unity. It uses commands to find available methods and run them, including methods not covered by other tools.
Skill Claude CodeCodex
A workflow for managing Unity project assets, such as scenes, prefabs, scripts, and data files. It examines dependencies, references, prefabs, and installed packages.
Skill Claude CodeCodex
A workflow for building Unity projects, including checking for code errors, reviewing build settings and scenes, running a build, and handling failures. Unity is a tool for creating games and interactive 3D applications.
Skill Claude CodeCodex
A workflow for investigating runtime errors in the Unity game-development editor, including null references and console messages.
Skill Claude CodeCodex
A Unity performance-measurement workflow for profiling CPU, graphics, memory, and garbage-collection behavior.
Skill Claude CodeCodex
A workflow for building Unity game scenes by placing objects, configuring components, turning objects into Prefabs (reusable object templates), and saving scenes.
Skill Claude CodeCodex
Shared rules for working with Unity Editor instances through the Unity command-line relay.
Skill Claude CodeCodex
A Unity user-interface development and testing workflow for UI Toolkit and uGUI, Unity's two main UI systems.
Skill Claude CodeCodex
A Unity Editor verification workflow that refreshes the project, waits for compilation, checks errors, and can run tests.