A workflow for searching and calling Unity’s public programming interface, or API—the collection of functions exposed by Unity. It uses commands to find available methods and run them, including methods not covered by other tools.
A workflow for managing Unity project assets, such as scenes, prefabs, scripts, and data files. It examines dependencies, references, prefabs, and installed packages.
A workflow for building Unity projects, including checking for code errors, reviewing build settings and scenes, running a build, and handling failures. Unity is a tool for creating games and interactive 3D applications.
A workflow for building Unity game scenes by placing objects, configuring components, turning objects into Prefabs (reusable object templates), and saving scenes.