Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/bigdra50/unity-cli/unity-uinpx skills add bigdra50/unity-cli --skill unity-uigit clone --depth 1 https://github.com/bigdra50/unity-cliWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00081 | $0.04307 |
| Opus 5 | $0.00041 | $0.02153 |
| Sonnet 5 | $0.00016 | $0.00861 |
| Haiku 4.5 | $0.00008 | $0.00431 |
Grade A, and why
unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 428 lines — stays where its author put it; the contents beside it link to each section on GitHub.
unity-ui
PREREQUISITE:
../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)skill 経由のコマンドは必ず
-i <instance>を付ける (unity-shared #インスタンス指定)。uitree コマンドは Play Mode 中のみ動作する。必ず
u -i <instance> playしてから実行すること。
UI テストの種別
| 種別 | 検証内容 | 手法 | スクショ |
|---|---|---|---|
| Functional | 操作→状態が正しいか | click → text で値検証 | 不要 |
| Visual Regression | 外観が変わっていないか | screenshot → 画像比較 | 必要 |
| Structural Snapshot | ツリー構造が変わっていないか | dump --json → diff | 不要 |
| Smoke | 最低限動くか | click → console にエラーなし | 任意 |
| Monkey | ランダム操作でクラッシュしないか | monkey → errors 確認 | 不要 |
UI システム判定
| 手がかり | UI Toolkit | uGUI |
|---|---|---|
| ファイル | .uxml, .uss |
.prefab に Canvas |
| コンポーネント | UIDocument | Canvas, RectTransform |
コマンドリファレンス
要素の指定方法は2通り: ref ID (ref_3) または -p <panel> -n <name>。
構造把握
u -i <instance> uitree dump # 全パネル一覧 (contextType: Player がゲーム側)
u -i <instance> uitree dump -p "PanelSettings" # パネルのツリー (各要素の ref/name/type/classes が見える)
u -i <instance> uitree dump -p "PanelSettings" --json # JSON 出力 (snapshot用)
u -i <instance> uitree query -p "PanelSettings" -t Button # type で検索 (VisualElement ベースのボタンはヒットしない → -c で検索)
u -i <instance> uitree query -p "PanelSettings" -n "BtnStart" # name で検索
u -i <instance> uitree query -p "PanelSettings" -c "action-btn" # USS class で検索
u -i <instance> uitree query -p "PanelSettings" -t Button -c "primary" # AND 条件
u -i <instance> uitree inspect -p "PanelSettings" -n "BtnStart" # 要素詳細
u -i <instance> uitree inspect ref_5_48 # ref ID で指定
u -i <instance> uitree inspect ref_5_48 --style # resolvedStyle 含む
u -i <instance> uitree inspect ref_5_48 --children # 子要素情報含む
テキスト取得
u -i <instance> uitree text -p "PanelSettings" -n "ToastMessage" # name で指定
u -i <instance> uitree text ref_5_12 # ref ID で指定
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 428 lines · 81 tokens per session scan A 90ee34401ce1
unity-ui is a skill published in the GitHub repository bigdra50/unity-cli (39 stars, last pushed 2mo ago), licensed MIT. It adds 81 tokens to every session and 4,307 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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