hatayama/unity-cli-loop

Let AI Drive Unity, from Editor to Play Mode.

522Stars on the repository
22Mods indexed here, across every type
yesterdayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

uloop-clear-console

01

hatayama/unity-cli-loop

Skill Claude CodeCodex

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

522 +1 changed yesterday A 27 tokens original MIT

uloop-compile

02

hatayama/unity-cli-loop

Skill Claude CodeCodex

Compile the Unity project and report errors/warnings. Use after C# edits.

522 +1 changed yesterday A 21 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

522 +1 changed yesterday A 46 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.

522 +1 changed yesterday A 43 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

522 +1 changed yesterday A 40 tokens original MIT

uloop-focus-window

06

hatayama/unity-cli-loop

Skill Claude CodeCodex

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

522 +1 changed yesterday A 27 tokens original MIT

uloop-get-hierarchy

07

hatayama/unity-cli-loop

Skill Claude CodeCodex

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

522 +1 changed yesterday A 36 tokens original MIT

uloop-get-logs

08

hatayama/unity-cli-loop

Skill Claude CodeCodex

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after uloop-pause-point.

522 +1 changed yesterday A 41 tokens original MIT

uloop-hello-world

09

hatayama/unity-cli-loop

Skill Claude CodeCodex

Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.

522 +1 changed yesterday A 27 tokens original MIT

uloop-launch

10

hatayama/unity-cli-loop

Skill Claude CodeCodex

Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.

522 +1 changed yesterday A 46 tokens original MIT

uloop-replay-input

11

hatayama/unity-cli-loop

Skill Claude CodeCodex

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

522 +1 changed yesterday A 33 tokens original MIT

uloop-run-tests

12

hatayama/unity-cli-loop

Skill Claude CodeCodex

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

522 +1 changed yesterday A 30 tokens original MIT

uloop-screenshot

13

hatayama/unity-cli-loop

Skill Claude CodeCodex

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

522 +1 changed yesterday A 31 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

522 +1 changed yesterday A 62 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use…

522 +1 changed yesterday A 113 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

522 +1 changed yesterday A 39 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

522 +1 changed yesterday A 34 tokens original MIT

uloop-hot-reload

18

hatayama/unity-cli-loop

Skill Claude CodeCodex

Hot reload applies method-body edits and can add new methods and fields (added members are visible only to edited code in the same file); it can also change signatures when the same reload covers the old signature's compiled callers. New types, or members other files must reference, require 'uloop compile'.

522 +1 yesterday A 66 tokens original MIT

uloop-pause-point

19

hatayama/unity-cli-loop

Skill Claude CodeCodex

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.

522 +1 yesterday A 69 tokens original MIT