Skill Claude CodeCodex
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Skill Claude CodeCodex
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Skill Claude CodeCodex
Compile the Unity project and report errors/warnings. Use after C# edits.
Skill Claude CodeCodex
Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
Skill Claude CodeCodex
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.
Skill Claude CodeCodex
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Skill Claude CodeCodex
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Skill Claude CodeCodex
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
Skill Claude CodeCodex
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after uloop-pause-point.
Skill Claude CodeCodex
Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.
Skill Claude CodeCodex
Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.
Skill Claude CodeCodex
Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
Skill Claude CodeCodex
Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
Skill Claude CodeCodex
Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
Skill Claude CodeCodex
Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).
Skill Claude CodeCodex
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use…
Skill Claude CodeCodex
Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
Instructions file CodexOpenCode
AGENTS.md instructions for hatayama/unity-cli-loop, covering architecture overview, repository map, cli / unity package compatibility, project runner pin and generated skill files.
Skill Claude CodeCodex
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
Instructions file
Claude Code instructions for hatayama/unity-cli-loop, a project described as: Let AI Drive Unity, from Editor to Play Mode.
Skill Claude CodeCodex
Hot reload applies method-body edits and can add new methods and fields (added members are visible only to edited code in the same file); it can also change signatures when the same reload covers the old signature's compiled callers. New types, or members other files must reference, require 'uloop compile'.
Skill Claude CodeCodex
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.
Skill Claude CodeCodex
Set or inspect the Unity Game View custom rendering resolution.