majidmanzarpour/threejs-game-skills
Instructions file CodexOpenCode
Instructions for majidmanzarpour/threejs-game-skills, covering agent instructions, default technical stack, quality bar and verification bar.
majidmanzarpour/threejs-game-skills
Instructions file CodexOpenCode
Instructions for majidmanzarpour/threejs-game-skills, covering agent instructions, default technical stack, quality bar and verification bar.
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model…
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish…
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and…
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI…
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup…
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Generate and edit 2D image assets for Three.js games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed threejs-3d-generator. Also use for direct…
majidmanzarpour/threejs-game-skills
Skill Claude CodeCodex
Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics…
majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer
Cursor rule Cursor
Global rules always followed.
majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer
Instructions file
Instructions for majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer, covering vibe coding starter pack: 3d multiplayer, architecture, key files, server (rust) and client (typescript/react).