majidmanzarpour

12 mods across 2 repositories, 2.9k stars between them.

majidmanzarpour/threejs-game-skills

Skill Codex

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly…

not rated 2.5k +55 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 109 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still…

not rated 2.5k +55 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 91 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a…

not rated 2.5k +55 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 89 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.

not rated 2.5k +55 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 58 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs- skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small…

not rated 2.5k +55 changed 19d ago A Socket: warnSnyk: passSkillSpector: warn 84 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

not rated 2.5k +55 changed 1mo ago A Socket: passSnyk: passSkillSpector: pass 52 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups…

not rated 2.5k +55 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 89 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image…

not rated 2.5k +55 changed 1mo ago A Socket: passSnyk: passSkillSpector: pass 76 tokens original MIT

threejs-qa-release

09

majidmanzarpour/threejs-game-skills

Skill Codex

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.

not rated 2.5k +55 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 63 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: