threejs-aaa-graphics-builder

threejs-aaa-graphics-builder is a skill for Codex from majidmanzarpour/threejs-game-skills. It costs 91 tokens per session (915 once invoked), scanned A, original, MIT.

A graphics production workflow for improving the visual quality of Three.js browser games. It covers scene art, models, materials, lighting, effects, and performance-aware rendering.

In plain words
What is it for?
It helps plan and build player and environment models, materials, lighting, shadows, fog, post-processing, shaders, visual effects, level-of-detail systems, and instanced objects.
Why use it?
It gives developers a structured way to replace sparse or prototype-looking visuals with a more detailed art direction.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It helps plan and build player and environment models, materials, lighting, shadows, fog, post-processing, shaders, visual effects, level-of-detail systems, and instanced objects.

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Install with agentmods
npx agentmods add skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder
About the project

Three.js Game Skills is a collection of agent skills for creating playable browser games with Three.js, a JavaScript library for rendering interactive 3D graphics. It is for users building games with gameplay, graphics, interfaces, generated assets, debugging, and release checks, with bundled Vite, TypeScript, and Three.js materials plus testing templates. The catalogue entries are the skills and instruction that coordinate these parts of the game-building workflow.

majidmanzarpour/threejs-game-skills · 2,600 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add majidmanzarpour/threejs-game-skills --skill threejs-aaa-graphics-builder
Clone the repo
git clone --depth 1 https://github.com/majidmanzarpour/threejs-game-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-aaa-graphics-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder/github.svg)](https://agentmods.dev/skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder)
Your own site
<a href="https://agentmods.dev/skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder"><img src="https://agentmods.dev/badge/skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-aaa-graphics-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder"><img src="https://agentmods.dev/badge/skills/majidmanzarpour/threejs-game-skills/threejs-aaa-graphics-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 915 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 28 Sept 2026
  • Snyk pass 28 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.00915
Opus 5.5 $0.00036 $0.00366
Sonnet 5.5 $0.00018 $0.00183
Haiku 4.5 $0.00009 $0.00092

Measured 29d ago against content hash 6656c3a0c355, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-aaa-graphics-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-aaa-graphics-builder/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js AAA Graphics Builder

Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.

References

File Read it when
references/visual-scorecard.md scoring visuals or making any premium/AAA/showcase claim
references/authoring-recipes.md building hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture
references/technical-art.md render budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance
references/shader-cookbook.md custom shaders, onBeforeCompile, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version

For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.

Core rule

Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects — in that order.

Workflow

  1. Capture or inspect active-play screenshots on the target viewports when a playable scene exists.
  2. For an existing game, score the affected views and pick the weakest surfaces. For a new game, establish art direction, camera scale, material roles, and the hero target first; do not invent a before screenshot.
  3. Add the graphics architecture the game is missing: material library, procedural textures and decals, model factories, world prop kit, VFX system, render pipeline, diagnostics.
  4. Choose a source per high-value surface: procedural Three.js, a threejs-image-generator reference or texture, a threejs-3d-generator model, or an image-to-3D hybrid chain. Run the credential probe when external generation is in scope. Inspect the concept/model before dependent generation or rigging. Finish one representative playable scene with actual assets and feedback before expanding the content kit.
  5. Upgrade every weak visible surface, not only the hero: hazards, rewards, ground and track, foreground props, background layers, telegraphs, material variation, state VFX.
  6. Add lighting, tone mapping, and render polish once authored forms exist.
  7. Add event-driven VFX tied to gameplay state.
  8. Re-score against the calibration anchors, citing the inspector's measured metrics. Keep going until every premium category is at least 2, or name the exact blocker.

Read the full file on GitHub · 46 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago Changed · -4 lines 6656c3a0c355
  2. 1mo ago Changed · -11 lines · -49 tokens per session 811c5890ba6a
  3. 1mo ago First seen · 61 lines · 140 tokens per session scan A 62a66c3d9cf3

Subscribe to this mod's changes

threejs-aaa-graphics-builder is a skill published in the GitHub repository majidmanzarpour/threejs-game-skills (2,600 stars, last pushed 1mo ago), licensed MIT. It adds 91 tokens to every session and 915 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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