majidmanzarpour/threejs-game-skills

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

About the project

Three.js Game Skills is a collection of agent skills for creating playable browser games with Three.js, a JavaScript library for rendering interactive 3D graphics. It is for users building games with gameplay, graphics, interfaces, generated assets, debugging, and release checks, with bundled Vite, TypeScript, and Three.js materials plus testing templates. The catalogue entries are the skills and instruction that coordinate these parts of the game-building workflow.

This repository also configures its own agents. See what threejs-game-skills tells them →

1.9kStars on the repository
10Mods indexed here, across every type
5d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

majidmanzarpour/threejs-game-skills

Skill Codex

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly…

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 109 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still…

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 91 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…

not rated 1.9k +535 changed 5d ago A Socket: warnSnyk: passSkillSpector: pass 71 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 58 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs- skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner…

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: warn 86 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 52 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups…

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 89 tokens original MIT

majidmanzarpour/threejs-game-skills

Skill Codex

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image…

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 76 tokens original MIT

threejs-qa-release

09

majidmanzarpour/threejs-game-skills

Skill Codex

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.

not rated 1.9k +535 changed 5d ago A Socket: passSnyk: warnSkillSpector: pass 63 tokens original MIT

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