threejs-game-director

threejs-game-director is a skill for Codex from majidmanzarpour/threejs-game-skills. It costs 84 tokens per session (1,831 once invoked), scanned A, original, MIT.

An end-to-end workflow for creating and refining Three.js browser games. It coordinates game creation, visuals, interface design, testing, and release work.

In plain words
What is it for?
It helps build games from scratch, add or polish mechanics, improve graphics and UI, run verification, and prepare release-ready browser builds.
Why use it?
It provides a single starting point for turning a game idea or rough prototype into a playable and checked result.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: reads .claude/ paths; mentions Claude Code; reads ~/.codex paths.

Good fit It helps build games from scratch, add or polish mechanics, improve graphics and UI, run verification, and prepare release-ready browser builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/majidmanzarpour/threejs-game-skills/threejs-game-director
About the project

Three.js Game Skills is a collection of agent skills for creating playable browser games with Three.js, a JavaScript library for rendering interactive 3D graphics. It is for users building games with gameplay, graphics, interfaces, generated assets, debugging, and release checks, with bundled Vite, TypeScript, and Three.js materials plus testing templates. The catalogue entries are the skills and instruction that coordinate these parts of the game-building workflow.

majidmanzarpour/threejs-game-skills · 2,600 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director
Clone the repo
git clone --depth 1 https://github.com/majidmanzarpour/threejs-game-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-game-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/majidmanzarpour/threejs-game-skills/threejs-game-director/github.svg)](https://agentmods.dev/skills/majidmanzarpour/threejs-game-skills/threejs-game-director)
Your own site
<a href="https://agentmods.dev/skills/majidmanzarpour/threejs-game-skills/threejs-game-director"><img src="https://agentmods.dev/badge/skills/majidmanzarpour/threejs-game-skills/threejs-game-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-game-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/majidmanzarpour/threejs-game-skills/threejs-game-director"><img src="https://agentmods.dev/badge/skills/majidmanzarpour/threejs-game-skills/threejs-game-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,831 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket warn 28 Sept 2026
  • Snyk pass 28 Sept 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 26
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01831
Opus 5.5 $0.00034 $0.00732
Sonnet 5.5 $0.00017 $0.00366
Haiku 4.5 $0.00008 $0.00183

Measured 29d ago against content hash 1c7a19cc1af9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-game-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/check_evidence.py, scripts/probe_asset_credentials.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-game-director/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Game Director

Own the end-to-end game outcome: a playable loop first, then the visual and interface depth the request actually asked for, then browser evidence that it works.

Scope

The user's own words set the bar. "Make a small arcade game" is not a request for the full premium pipeline — build the good version of what was asked and stop. "Premium", "AAA", "polished", "high-fidelity", "showcase", "release-ready", or "less basic" is that request, and at that bar a first playable slice is not done. "Less basic" specifically means the current visual level was rejected; treat it as the premium bar.

The user's scope, art style, constraints, and prior decisions override skill defaults. A narrow edit to a premium game remains a narrow edit. Make routine implementation calls yourself and complete authorized work before seeking a decision that only affects a later step. Ask only when a missing choice materially changes the requested result; continue independent work meanwhile. Until the requested bar is met, don't end a turn with a summary that announces the next step, an offer to continue, or a list of decisions that don't block the work; take the next step instead. End the turn when the work is done, or when only the user can unblock it.

Working style

Say in one sentence what you're about to do before your first tool call. While working, give a short update when you finish a phase, find something important, or change direction. Lead the final response with the outcome.

The lead owns shared interfaces, integration, and the final verification pass. Use available delegation tools for independent work that saves time or improves quality: asset generation alongside gameplay, or isolated UI work after the intent/state interface is defined. Normally use a lead plus up to two workers. Give each worker a task, separate file ownership, input/output contract, and acceptance criteria. Keep the immediate blocking integration work with the lead.

For substantial gameplay, graphics, or animation changes, one focused independent review can catch missed defects. Supply raw captures/code and the relevant rubric; ask for concrete defects rather than endorsement of the lead's score. Resolve findings without recursive review cycles. When delegation tools are absent, work directly.

Read the full file on GitHub · 86 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago Changed · -2 tokens per session 1c7a19cc1af9
  2. 1mo ago Changed · -39 lines · -49 tokens per session 3bd8808bb52d
  3. 1mo ago First seen · 125 lines · 135 tokens per session scan A 3f6fa121bb38

Subscribe to this mod's changes

threejs-game-director is a skill published in the GitHub repository majidmanzarpour/threejs-game-skills (2,600 stars, last pushed 1mo ago), licensed MIT. It adds 84 tokens to every session and 1,831 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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