Loom is a delivery harness that guides coding agents through defining, planning, implementing, checking, repairing, previewing, and handing off software changes. It is used with Claude Code, Codex, OpenCode, and other coding agents when work must be continued or inspected across sessions. The catalogue skills, hooks, commands, instructions, and plugin extend or operate this workflow.
Build, test, debug, and visually verify Godot projects through Loom. Use only when the task explicitly mentions Godot, GDScript, gdUnit, or godot-mcp, or when the active workspace contains project.godot. Covers Godot project structure, engine APIs, headless checks, gameplay tests, screenshots, and handoff evidence. Do…
Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…
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+9 3d agoASkillSpector: pass83 tokens
originalApache-2.0
Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass84 tokens
originalApache-2.0
Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
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+9 3d agoASkillSpector: pass53 tokens
originalApache-2.0
Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass189 tokens
originalApache-2.0
Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass85 tokens
originalApache-2.0
Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Use it while implementing mechanics or changing the project's controls.
★not rated 1.3k▲
+9 3d agoASkillSpector: pass54 tokens
originalApache-2.0
Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has…
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+9 3d agoASkillSpector: pass171 tokens
originalApache-2.0
Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.
★not rated 1.3k▲
+9 3d agoASkillSpector: pass44 tokens
originalApache-2.0
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callbackmodeprocess, or animation playback control (play/travel/start). Do NOT use this skill for…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass75 tokens
originalApache-2.0
Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass72 tokens
originalApache-2.0
Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trailenabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass85 tokens
originalApache-2.0
Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.
★not rated 1.3k▲
+9 3d agoASkillSpector: pass62 tokens
originalApache-2.0
Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, setshaderparameter, .gdshader, VisualShader, hintscreentexture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass67 tokens
originalApache-2.0
Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, setcell, erasecell, getcelltiledata, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass85 tokens
originalApache-2.0
Capture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots for VQA analysis. Triggers: "screenshot", "capture…
★not rated 1.3k▲
+9 3d agoASkillSpector: pass87 tokens
originalApache-2.0
Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.
★not rated 1.3k▲
+9 3d agoASkillSpector: pass45 tokens
originalApache-2.0
Build, debug, and verify Three.js browser games through Loom. Use only when the request mentions Three.js, React Three Fiber, WebGL game work, or the active workspace declares a three, @react-three/fiber, or @react-three/drei dependency. Do not load for unrelated web projects.
★not rated 1.3k▲
+9 3d agoA67 tokens
originalApache-2.0
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly…
★not rated 1.3k▲
+9 3d agoA109 tokens
originalApache-2.0
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still…
★not rated 1.3k▲
+9 3d agoA91 tokens
originalApache-2.0
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…
★not rated 1.3k▲
+9 3d agoA71 tokens
originalApache-2.0
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
★not rated 1.3k▲
+9 3d agoA58 tokens
originalApache-2.0
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: