valkor-ai/loom

Loop engineering for agentic software delivery.

931Stars on the repository
29Mods indexed here, across every type
16d agoLast push, which is what freshness is scored on
Apache-2.0Licence, which decides whether bodies are shown

loom-deploy

01

valkor-ai/loom

Skill Claude CodeCodex

Use when the user invokes /loom deploy or /loom-deploy to prepare, run, inspect, validate, stop, bootstrap, or repair deployment through Loom MCP.

931 +15 16d ago A 37 tokens original Apache-2.0

loom

02

valkor-ai/loom

Skill Claude CodeCodex

Use when the user invokes /loom to route software delivery, knowledge, or deploy work through the Loom MCP server.

931 +15 16d ago A 25 tokens original Apache-2.0

godot

03

valkor-ai/loom

Skill Claude CodeCodex

Build, test, debug, and visually verify Godot projects through Loom. Use this skill for Godot project structure, GDScript or C# API questions, headless checks, input maps, runtime inspection through godot-mcp, gameplay tests, screenshots, and handoff evidence.

931 +15 16d ago A 62 tokens original Apache-2.0

gdtoolkit

04

valkor-ai/loom

Skill Claude CodeCodex

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…

931 +15 16d ago A 83 tokens original Apache-2.0

gdunit-driver

05

valkor-ai/loom

Skill Claude CodeCodex

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…

931 +15 16d ago A 84 tokens original Apache-2.0

godot-api

06

valkor-ai/loom

Skill Claude CodeCodex

Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.

931 +15 16d ago A 53 tokens original Apache-2.0

godot-e2e

07

valkor-ai/loom

Skill Claude CodeCodex

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…

931 +15 16d ago A 189 tokens original Apache-2.0

headless-build

08

valkor-ai/loom

Skill Claude CodeCodex

Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any…

931 +15 16d ago A 85 tokens original Apache-2.0

input-mapper

09

valkor-ai/loom

Skill Claude CodeCodex

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Use it while implementing mechanics or changing the project's controls.

931 +15 16d ago A 54 tokens original Apache-2.0

mcp-driver

10

valkor-ai/loom

Skill Claude CodeCodex

Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has…

931 +15 16d ago A 171 tokens original Apache-2.0

project-scaffold

11

valkor-ai/loom

Skill Claude CodeCodex

Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.

931 +15 16d ago A 44 tokens original Apache-2.0

animation-review

12

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callbackmodeprocess, or animation playback control (play/travel/start). Do NOT use this skill for…

931 +15 16d ago A 75 tokens original Apache-2.0

audio-review

13

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for…

931 +15 16d ago A 72 tokens original Apache-2.0

navigation-review

14

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, targetposition, TargetPosition, avoidanceenabled…

931 +15 16d ago A 103 tokens original Apache-2.0

particles-review

15

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trailenabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for…

931 +15 16d ago A 85 tokens original Apache-2.0

physics-review

16

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.

931 +15 16d ago A 62 tokens original Apache-2.0

shader-review

17

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, setshaderparameter, .gdshader, VisualShader, hintscreentexture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for…

931 +15 16d ago A 67 tokens original Apache-2.0

tilemap-review

18

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, setcell, erasecell, getcelltiledata, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do…

931 +15 16d ago A 85 tokens original Apache-2.0

ui-review

19

valkor-ai/loom

Skill Claude CodeCodex

Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer, Theme, StyleBox…

931 +15 16d ago A 98 tokens original Apache-2.0

screenshot

20

valkor-ai/loom

Skill Claude CodeCodex

Capture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots for VQA analysis. Triggers: "screenshot", "capture…

931 +15 16d ago A 87 tokens original Apache-2.0

visual-qa

21

valkor-ai/loom

Skill Claude CodeCodex

Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.

931 +15 16d ago A 45 tokens original Apache-2.0