threejs-3d-generator

threejs-3d-generator is a skill for Codex from valkor-ai/loom. It costs 109 tokens per session (2,409 once invoked), scanned A, original, Apache-2.0.

A tool for creating and preparing 3D models for Three.js browser games through the Tripo service. It supports models such as characters, creatures, buildings, props, weapons, and terrain, including text or image-based creation, materials, animation, and file conversion.

In plain words
What is it for?
Use it to generate or texture assets, add rigs and animations, create stylized or low-poly versions, and download GLB or FBX files for Three.js projects.
Why use it?
It removes much of the manual work involved in making game-ready 3D assets and preparing them for a browser game. It also helps turn generated models into formats Three.js can load.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to generate or texture assets, add rigs and animations, create stylized or low-poly versions, and download GLB or FBX files for Three.js projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/valkor-ai/loom/threejs-3d-generator
About the project

Loom is a delivery harness that guides coding agents through defining, planning, implementing, checking, repairing, previewing, and handing off software changes. It is used with Claude Code, Codex, OpenCode, and other coding agents when work must be continued or inspected across sessions. The catalogue skills, hooks, commands, instructions, and plugin extend or operate this workflow.

valkor-ai/loom · 1,251 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill threejs-3d-generator
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-3d-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-3d-generator/github.svg)](https://agentmods.dev/skills/valkor-ai/loom/threejs-3d-generator)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/threejs-3d-generator"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-3d-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-3d-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/valkor-ai/loom/threejs-3d-generator"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-3d-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,409 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.02409
Opus 5.5 $0.00044 $0.00964
Sonnet 5.5 $0.00022 $0.00482
Haiku 4.5 $0.00011 $0.00241

Measured 1mo ago against content hash fe32246336a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-3d-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/threejs_3d_asset.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/threejs/threejs-3d-generator/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js 3D Generator

Production 3D assets for browser games, prepared for Three.js. Provider: Tripo.

Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.

References

File Read it when
references/api-notes.md endpoint and task decisions, model versions, polling, postprocess, conversion, rigging, animation, downloads
references/threejs-integration.md importing outputs into a browser game, GLB/FBX loading, root motion, animation wiring
references/image-generator-workflows.md pairing threejs-image-generator for concepts, textures, UI art, or image-to-3D inputs

API key

The script reads --api-key or TRIPO_API_KEY. Keys never go in skill files, game code, or reports.

python3 <this-skill-dir>/scripts/threejs_3d_asset.py probe   # TRIPO_API_KEY=SET|MISSING

Keys defined only in a shell profile can be absent from the process env. If the plain probe unexpectedly prints MISSING, use threejs-game-director/scripts/probe_asset_credentials.sh, which sources the profile and probes all three providers at once.

Download URLs expire quickly — download immediately after a task succeeds.

Commands

python3 <this-skill-dir>/scripts/threejs_3d_asset.py --help

Text to 3D, the default for a premium hero model:

python3 <this-skill-dir>/scripts/threejs_3d_asset.py text \
  --prompt "game-ready sci-fi hover bike, sleek armored panels, strong readable silhouette, layered hard-surface detail, PBR materials, clean topology, centered pivot, front facing, no text" \
  --model-version v3.1-20260211 --texture-quality detailed --geometry-quality detailed \
  --checkpoint artifacts/hover-bike-job.json \
  --wait --download --out-dir assets/models/hover-bike

Image to 3D from a generated concept:

python3 <this-skill-dir>/scripts/threejs_3d_asset.py image \
  --image assets/concepts/hover-bike-front.png --model-version v3.1-20260211 \
  --enable-image-autofix --texture-alignment original_image --texture-quality detailed \
  --wait --download --out-dir assets/models/hover-bike

Read the full file on GitHub · 121 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 121 lines · 109 tokens per session scan A fe32246336a1

Subscribe to this mod's changes

threejs-3d-generator is a skill published in the GitHub repository valkor-ai/loom (1,251 stars, last pushed 3d ago), licensed Apache-2.0. It adds 109 tokens to every session and 2,409 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-15.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens