Blender Skills is a collection of 94 specialized skills that direct coding agents to perform Blender tasks across modeling, production, technical art, and export workflows. It is for Blender artists and users of Cursor, Claude Code, Kiro, and Codex, with execution through Blender MCP. The catalogue entries provide the skills, instruction, MCP integration, and plugin used in that agent-driven workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add arjun988/blender-skills --skill texture-workflowgit clone --depth 1 https://github.com/arjun988/blender-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arjun988/blender-skills/texture-workflow)<a href="https://agentmods.dev/skills/arjun988/blender-skills/texture-workflow"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/texture-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/arjun988/blender-skills/texture-workflow"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/texture-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00984 |
| Opus 5.5 | $0.00016 | $0.00394 |
| Sonnet 5.5 | $0.00008 | $0.00197 |
| Haiku 4.5 | $0.00004 | $0.00098 |
Grade A, and why
texture-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Texture Workflow
Bake high-poly detail to efficient texture sets. Optimize memory. Engine-ready outputs.
When to Use
- Baking sculpt detail to normal maps
- Creating texture atlases for modular kits
- PBR texture set generation
- Decal placement and blending
- Texture memory optimization
Workflow
High/Low Poly Setup → Cage Setup → Bake Maps → Composite
→ Atlas Pack → Engine Format Export → Validation
Standard PBR Texture Set
| Map | Format | Notes |
|---|---|---|
| Base Color | sRGB PNG | No embedded AO |
| Normal | Linear PNG | OpenGL convention unless engine specifies |
| Roughness | Linear PNG | Single channel |
| Metallic | Linear PNG | Single channel |
| AO | Linear PNG | Multiply in shader, not base color |
| Height | Linear PNG | Optional parallax |
| Emission | sRGB PNG | Mask-based |
| ORM Packed | Linear PNG | R=AO, G=Roughness, B=Metallic (Unreal) |
Naming: T_[Asset]_[Map] per ../references/naming-conventions.md
Bake Setup
1. Low-poly mesh with UVs (active)
2. High-poly mesh (sculpt or detail) — selected
3. Cage extrusion: 0.01–0.05m (adjust per asset scale)
4. Ray distance: match cage
5. Bake margin: 16px minimum
6. Anti-aliasing: enabled
Maps to Bake
| Map | Source | Priority |
|---|---|---|
| Normal | High→Low | Required |
| AO | High or low (cavity) | Required |
| Curvature | High sculpt | Wear masks |
| Position | High | Optional (blending) |
| Thickness | Subsurface meshes | Characters |
Texture Atlas Strategy
Modular kits share one atlas:
1. All modules UV'd to shared 0–1 or UDIM space
2. Bake each module to atlas regions
3. Trim sheet areas for repeating detail
4. Single material references atlas
5. Document region map for artists
Decals
- Decal mesh projected on surface
- Separate UV channel or atlas region
- Blend via alpha mask
- Limit decal overdraw in engine
Memory Optimization
| Technique | Savings |
|---|---|
| ORM packing | 3 textures → 1 |
| Shared atlas | N materials → 1 texture |
| Lower res on hidden surfaces | 50%+ memory |
| BC compression in engine | 4:1 or 6:1 |
| Trim sheets | Reuse detail across assets |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 141 lines · 41 tokens per session scan A 9f8b86bc7fb7
texture-workflow is a skill published in the GitHub repository arjun988/blender-skills (2,004 stars, last pushed yesterday), licensed MIT. It adds 41 tokens to every session and 984 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
texture-workflow compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| texture-workflowarjun988/blender-skills | Skill | 2.0k | yesterday | MIT | A | 41 | Claude Code |
| alpha-scene-genig-shadow-walker/BlenderXAlpha-3DGenSkill | Skill | 31 | 3mo ago | MIT | A | 284 | Claude Code |
| blender-modelingRobLe3/cc-blender-skill | Skill | 146 | 26d ago | MIT | A | 173 | Claude Code |
| reference-to-3dRobLe3/cc-blender-skill | Skill | 146 | 26d ago | MIT | A | 155 | Claude Code |
| blender-uv-texturingRobLe3/cc-blender-skill | Skill | 146 | 26d ago | MIT | A | 100 | Claude Code |
| landmark-fit-repairRobLe3/cc-blender-skill | Skill | 146 | 26d ago | MIT | A | 63 | Claude Code |
| kilnelithril/blender-kiln | Skill | 147 | 3d ago | MIT | B | 214 | Claude Code |