Instructions file CodexOpenCode
Instructions for valkor-ai/loom, covering repository guidelines, project structure & module organization, build, test, and development commands, coding style & naming conventions and testing guidelines.
Instructions file CodexOpenCode
Instructions for valkor-ai/loom, covering repository guidelines, project structure & module organization, build, test, and development commands, coding style & naming conventions and testing guidelines.
Plugin Claude Code
A Claude Code adapter for Loom that routes /loom commands through the Loom MCP server.
Command
Route Loom deployment commands through MCP.
Command
Route Loom delivery, knowledge, and deploy commands through MCP.
Hook
Runs before the agent uses a tool, executing loom-workflow-guard.js via node. From valkor-ai/loom.
Hook
Runs when you submit a prompt, before the agent sees it, executing loom-workflow-guard.js via node. From valkor-ai/loom.
Hook
Runs when the agent finishes a response, executing loom-workflow-guard.js via node. From valkor-ai/loom.
Hook
Runs after a tool call finishes, executing loom-workflow-guard.js via node. From valkor-ai/loom.
Skill Claude CodeCodex
Use when the user invokes /loom deploy or /loom-deploy to prepare, run, inspect, validate, stop, bootstrap, or repair deployment through Loom MCP.
Skill Claude CodeCodex
Use when the user invokes /loom to route software delivery, knowledge, or deploy work through the Loom MCP server.
Skill Claude CodeCodex
Build, test, debug, and visually verify Godot projects through Loom. Use this skill for Godot project structure, GDScript or C# API questions, headless checks, input maps, runtime inspection through godot-mcp, gameplay tests, screenshots, and handoff evidence.
Skill Claude CodeCodex
Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…
Skill Claude CodeCodex
Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…
Skill Claude CodeCodex
Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
Skill Claude CodeCodex
Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…
Skill Claude CodeCodex
Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any…
Skill Claude CodeCodex
Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Use it while implementing mechanics or changing the project's controls.
Skill Claude CodeCodex
Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has…
Skill Claude CodeCodex
Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.
Skill Claude CodeCodex
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callbackmodeprocess, or animation playback control (play/travel/start). Do NOT use this skill for…
Skill Claude CodeCodex
Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for…
Skill Claude CodeCodex
Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, targetposition, TargetPosition, avoidanceenabled…
Skill Claude CodeCodex
Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trailenabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for…
Skill Claude CodeCodex
Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.