project-scaffold

project-scaffold is a skill for Claude Code, Codex from valkor-ai/loom. It costs 44 tokens per session (658 once invoked), scanned A, original, Apache-2.0.

A guide for inspecting or starting a Godot project, the workspace used to build games and interactive applications.

In plain words
What is it for?
Use it to check project settings, find the main scene, inspect existing scripts and scenes, or create the smallest structure for a new project.
Why use it?
It helps identify the project's existing settings and structure before changes are made, avoiding unnecessary architecture decisions or duplicate entry points.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to check project settings, find the main scene, inspect existing scripts and scenes, or create the smallest structure for a new project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/valkor-ai/loom/project-scaffold
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill project-scaffold
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-scaffold

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/project-scaffold.svg)](https://agentmods.dev/skills/valkor-ai/loom/project-scaffold)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/project-scaffold"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/project-scaffold.svg" alt="Measured on agentmods" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 658 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00658
Opus 5 $0.00022 $0.00329
Sonnet 5 $0.00009 $0.00132
Haiku 4.5 $0.00004 $0.00066

Measured 8d ago against content hash 5874ac444e93, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

project-scaffold scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/project-scaffold/SKILL.md · 91 lines

How it starts

The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Project Scaffold

Loom does not prescribe an ECS, folder layout, asset pipeline, or game genre. Keep the existing project structure when one is already present. For a new project, use the smallest structure that matches the request and record the choice in the Loom architecture or task contract.

Inspect before editing

From the directory containing project.godot, check:

test -f project.godot
rg -n '^(config/features|run/main_scene|config/name|renderer/|environment/defaults)' project.godot
find . -maxdepth 2 -type f \( -name '*.tscn' -o -name '*.gd' -o -name '*.cs' \) | sort

Read the configured main scene before creating another entry point. Reuse existing autoloads, input actions, renderer settings, and naming conventions.

Minimal new project layout

Godot's Project Manager can create the project. A small code-first project can start with:

project-root/
├── project.godot
├── scenes/
│   └── main.tscn
├── scripts/
├── assets/
└── tests/                 # only when tests are part of the project

For a 3D project, use a Node3D root, a Camera3D, at least one light, and a world environment or clear background. Add collision shapes alongside bodies; do not rely on visual meshes alone for gameplay collision.

project.godot checks

Use the exact ConfigFile syntax already present in the project. The common sections are:

[application]
config/name="Project Name"
run/main_scene="res://scenes/main.tscn"

[display]
window/size/viewport_width=1280
window/size/viewport_height=720

[rendering]
renderer/rendering_method="gl_compatibility"

Only add [input], [autoload], physics, or renderer settings when the task needs them. Confirm every script-referenced input action exists before handing off the task.

Optional dependencies

Treat addons as project dependencies, not as Loom features. Check the addon's own compatibility table and pin a version that matches the installed Godot version. Do not copy an entire addon repository into addons/; install only the addon directory and verify that it contains plugin.cfg where applicable.

Read the full file on GitHub · 91 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 91 lines · 44 tokens per session scan A 5874ac444e93

Subscribe to this mod's changes

project-scaffold is a skill published in the GitHub repository valkor-ai/loom (977 stars, last pushed 22d ago), licensed Apache-2.0. It adds 44 tokens to every session and 658 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.