physics-review

physics-review is a skill for Claude Code, Codex from valkor-ai/loom. It costs 62 tokens per session (291 once invoked), scanned A, original, Apache-2.0.

A post-implementation review guide for Godot physics code involving bodies, areas, collision layers and masks, callbacks, movement, and damping.

In plain words
What is it for?
Use it to inspect Godot physics code and report each issue with the affected code and a suggested correction.
Why use it?
It helps find common physics mistakes after the implementation is complete.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/valkor-ai/loom/physics
Any agent
npx skills add valkor-ai/loom --skill physics
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for physics-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/physics.svg)](https://agentmods.dev/skills/valkor-ai/loom/physics)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/physics"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/physics.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 291 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.00291
Opus 5 $0.00031 $0.00146
Sonnet 5 $0.00012 $0.00058
Haiku 4.5 $0.00006 $0.00029

Measured 4d ago against content hash 3f2e825d0af5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

physics-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/reviewer/physics/SKILL.md · 35 lines

What it actually says

Physics Review

Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After physics-related code is written or modified. Look for:

  • Physics body nodes (StaticBody2D, RigidBody2D, CharacterBody2D, Area2D)
  • Collision layer/mask assignments
  • Physics callbacks (body_entered, body_exited, area_entered, area_exited)
  • _physics_process() with velocity/damping logic
  • Objects spawned near Area2D

Review process

  1. Read gotchas.md
  2. Scan the implemented code against each gotcha
  3. For each hit:
    • Cite the gotcha ID (e.g. G1)
    • Show the offending code
    • Provide the fix
  4. If no hits, report clean
  5. Optionally run checklist.md static checks for automated verification

When you need specific API details, delegate to the godot-api skill.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 35 lines · 62 tokens per session scan A 3f2e825d0af5

Subscribe to this mod's changes

physics-review is a skill published in the GitHub repository valkor-ai/loom (949 stars, last pushed 18d ago), licensed Apache-2.0. It adds 62 tokens to every session and 291 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.