tilemap-review

tilemap-review is a skill for Claude Code, Codex from valkor-ai/loom. It costs 85 tokens per session (322 once invoked), scanned A, original, Apache-2.0.

A post-implementation review guide for Godot TileMap code, covering tile layers, tile sets, cell operations, terrain painting, collisions, and tile-based navigation.

In plain words
What is it for?
Use it to inspect Godot tile maps and report each identified issue with its code, a gotcha reference, and a suggested fix.
Why use it?
It helps find common mistakes in TileMap implementations after code has been written.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect Godot tile maps and report each identified issue with its code, a gotcha reference, and a suggested fix.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/valkor-ai/loom/tilemap
About the project

Loom is a delivery harness that guides coding agents through defining, planning, implementing, checking, repairing, previewing, and handing off software changes. It is used with Claude Code, Codex, OpenCode, and other coding agents when work must be continued or inspected across sessions. The catalogue skills, hooks, commands, instructions, and plugin extend or operate this workflow.

valkor-ai/loom · 1,293 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill tilemap
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tilemap-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/tilemap/github.svg)](https://agentmods.dev/skills/valkor-ai/loom/tilemap)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/tilemap"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/tilemap/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tilemap-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/valkor-ai/loom/tilemap"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/tilemap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 322 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.00322
Opus 5.5 $0.00034 $0.00129
Sonnet 5.5 $0.00017 $0.00064
Haiku 4.5 $0.00009 $0.00032

Measured 1mo ago against content hash d0faf3e468f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tilemap-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/reviewer/tilemap/SKILL.md · 38 lines

What it actually says

TileMap Review

Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After TileMap-related code is written or modified. Look for:

  • TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes
  • Cell operations (set_cell, erase_cell, set_cells_terrain_connect)
  • TileData access (get_cell_tile_data)
  • Collision/navigation polygon configuration on tiles
  • y_sort_enabled on TileMapLayer
  • NavigationRegion2D with TileMapLayer children

Review process

  1. Read gotchas.md
  2. Scan the implemented code against each gotcha
  3. For each hit:
    • Cite the gotcha ID (e.g. G1)
    • Show the offending code
    • Provide the fix
  4. If no hits, report clean
  5. Optionally run checklist.md static checks for automated verification

When you need specific API details, delegate to the godot-api skill.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 38 lines · 85 tokens per session scan A d0faf3e468f0

Subscribe to this mod's changes

tilemap-review is a skill published in the GitHub repository valkor-ai/loom (1,293 stars, last pushed 4d ago), licensed Apache-2.0. It adds 85 tokens to every session and 322 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

godot-code-review

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls. Triggers on "review this script", "check my code", "any issues with this", "what's wrong with this code", including a short pasted snippet.

jame581/GodotPrompter · 67 tokens

hz-unity-code-review

Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Meta VR performance problems in Unity projects.

meta-quest/agentic-tools · 43 tokens

code-review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

striderZA/OpenCodeGameStudios · 41 tokens

design-lenses

Critique a game's design through Schell's lenses, MDA and systems thinking, ranking findings by severity with fixes. Design-level review, not bugs or feel tuning.

kyh/vibedgames · 38 tokens

validate-urp-render-graph-renderer-feature

Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.

Unity-Technologies/skills · 49 tokens

unity-csharp-standards

Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.

MRCalderon3D/everything-game-dev-code · 25 tokens