animation-review

animation-review is a skill for Claude Code, Codex from valkor-ai/loom. It costs 75 tokens per session (343 once invoked), scanned A, original, Apache-2.0.

A review of Godot animation code after it has been implemented or changed. Godot is a game-development tool, and the review checks animation players, state machines, sprite sequences, playback controls, and related setup.

In plain words
What is it for?
Use it after implementing or modifying Godot animation systems, animated objects, animation effects, or pooled entities with animation lifecycles.
Why use it?
It catches common animation mistakes that may not be obvious from a successful build. It also flags missing animation behavior when the brief implies that animation should exist.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/valkor-ai/loom/animation
Any agent
npx skills add valkor-ai/loom --skill animation
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/animation.svg)](https://agentmods.dev/skills/valkor-ai/loom/animation)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/animation"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/animation.svg" alt="Measured on agentmods" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 343 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00075 $0.00343
Opus 5 $0.00037 $0.00171
Sonnet 5 $0.00015 $0.00069
Haiku 4.5 $0.00007 $0.00034

Measured 5d ago against content hash c1a9f16ec8bc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animation-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/reviewer/animation/SKILL.md · 40 lines

What it actually says

Animation Review

Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After animation-related code is written or modified. Look for:

  • Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
  • AnimationTree state machine control (travel(), start(), active)
  • SpriteFrames or Animation resource manipulation at runtime
  • callback_mode_process settings
  • Pool/spawn lifecycle involving animated entities
  • Briefs or asset snapshots that require multi-frame grid_sheet runtime assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding.

Review process

  1. Read gotchas.md
  2. Scan the implemented code against each gotcha
  3. For each hit:
    • Cite the gotcha ID (e.g. G1)
    • Show the offending code
    • Provide the fix
  4. If no hits, report clean
  5. Optionally run checklist.md static checks for automated verification

When you need specific API details, delegate to the godot-api skill.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 40 lines · 75 tokens per session scan A c1a9f16ec8bc

Subscribe to this mod's changes

animation-review is a skill published in the GitHub repository valkor-ai/loom (960 stars, last pushed 19d ago), licensed Apache-2.0. It adds 75 tokens to every session and 343 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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