threejs-audio-generator

threejs-audio-generator is a skill for Codex from valkor-ai/loom. It costs 71 tokens per session (1,189 once invoked), scanned A, original, Apache-2.0.

An audio workflow for Three.js browser games using ElevenLabs. It creates, cleans, converts, and connects sound effects, ambience, music-like loops, and spoken voices to game events.

In plain words
What is it for?
Use it for effects such as impacts and pickups, environmental ambience, announcer or character speech, voice conversion, audio cleanup, manifests, and Web Audio playback.
Why use it?
It removes the need to handle game audio creation and runtime wiring as separate tasks. It also helps organize loading, looping, volume, pausing, and browser gesture restrictions.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it for effects such as impacts and pickups, environmental ambience, announcer or character speech, voice conversion, audio cleanup, manifests, and Web Audio playback.

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Install with agentmods
npx agentmods add skills/valkor-ai/loom/threejs-audio-generator
About the project

Loom is a delivery harness that guides coding agents through defining, planning, implementing, checking, repairing, previewing, and handing off software changes. It is used with Claude Code, Codex, OpenCode, and other coding agents when work must be continued or inspected across sessions. The catalogue skills, hooks, commands, instructions, and plugin extend or operate this workflow.

valkor-ai/loom · 1,251 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill threejs-audio-generator
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-audio-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-audio-generator/github.svg)](https://agentmods.dev/skills/valkor-ai/loom/threejs-audio-generator)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/threejs-audio-generator"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-audio-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-audio-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/valkor-ai/loom/threejs-audio-generator"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/threejs-audio-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,189 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01189
Opus 5.5 $0.00028 $0.00476
Sonnet 5.5 $0.00014 $0.00238
Haiku 4.5 $0.00007 $0.00119

Measured 1mo ago against content hash 2da42109f9d0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-audio-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/threejs_audio_asset.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/threejs/threejs-audio-generator/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Audio Generator

Game-ready audio for Three.js projects: generation, voice work, cleanup, and runtime integration. Provider: ElevenLabs.

Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.

Reference

references/audio-workflows.md — the audio matrix, prompt patterns, generation and voice strategy, Web Audio manager shape, and runtime failure modes. Read it before planning a game's audio, generating a batch, wiring runtime playback, or converting voices.

When to use

SFX (jumps, hits, weapons, explosions, pickups, collisions, UI clicks) · ambience (wind, rain, city bed, engine hum, room tone, arena beds) · voice (announcer barks, boss lines, tutorial prompts, menu narration) · voice conversion from a scratch performance when timing and acting matter · cleanup and isolation before conversion or final use · Web Audio integration with loading, looping, manifests, volume groups, pause/resume, and gesture unlock.

Audio is not cosmetic for a premium game. Build an audio matrix from the events the game actually has; do not add dialogue, weapons, or ambience layers just to fill categories. Respect explicit silent, procedural-audio, accessibility, and external-service constraints. A narrow sound fix does not need a new soundtrack.

API key

The script reads --api-key or ELEVENLABS_API_KEY. Keys never go in skill files, game code, or reports.

python3 <this-skill-dir>/scripts/threejs_audio_asset.py probe   # ELEVENLABS_API_KEY=SET|MISSING

Keys defined only in a shell profile can be absent from the process env; threejs-game-director/scripts/probe_asset_credentials.sh sources the profile and probes all three providers.

Add --validate to call GET /user and confirm the key actually works (prints VALID_USER=...) when a key is present but generation fails. A valid key can still be blocked by credit or plan limits, which surface as an HTTP 4xx from a real generation attempt — report that as a plan blocker rather than a missing key.

Read the full file on GitHub · 75 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 75 lines · 71 tokens per session scan A 2da42109f9d0

Subscribe to this mod's changes

threejs-audio-generator is a skill published in the GitHub repository valkor-ai/loom (1,251 stars, last pushed 3d ago), licensed Apache-2.0. It adds 71 tokens to every session and 1,189 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-15.

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