godot

godot is a skill for Claude Code, Codex from valkor-ai/loom. It costs 62 tokens per session (733 once invoked), scanned A, original, Apache-2.0.

A set of instructions for building, testing, debugging, and visually checking Godot projects. Godot is a game engine, and the set covers code checks, runtime inspection, input, scenes, gameplay tests, screenshots, and related systems.

In plain words
What is it for?
Use it when working on Godot project structure, GDScript or C# code, controls, scenes, gameplay, UI, animation, audio, navigation, particles, physics, shaders, or visual verification.
Why use it?
It gives coding agents a defined way to check both the project's code and what happens while the game runs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when working on Godot project structure, GDScript or C# code, controls, scenes, gameplay, UI, animation, audio, navigation, particles, physics, shaders, or visual verification.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/valkor-ai/loom/godot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill godot
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/godot.svg)](https://agentmods.dev/skills/valkor-ai/loom/godot)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/godot"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/godot.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 733 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00733
Opus 5 $0.00031 $0.00367
Sonnet 5 $0.00012 $0.00147
Haiku 4.5 $0.00006 $0.00073

Measured 8d ago against content hash 10f6e69e91e7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (godot-api/tools/class_list.py, godot-api/tools/ensure_doc_api.sh, godot-api/tools/godot_api_converter.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Skills for Loom

Loom provides the delivery workflow. These references provide Godot-specific working knowledge; they do not replace the Godot editor, the Godot runtime, or the project's own addons.

Choose the smallest skill

Task Skill
Godot API or GDScript/C# syntax godot-api
Parse or compile check headless-build
gdUnit4 tests gdunit-driver
Live runtime, scene tree, console, or input debugging mcp-driver
Project layout or project.godot settings project-scaffold
Input actions input-mapper
End-to-end gameplay or UI tests godot-e2e
Capture a gameplay frame screenshot
Inspect a capture for acceptance issues visual-qa
GDScript linting and formatting gdtoolkit
Animation, audio, navigation, particles, physics, shaders, TileMap, or UI review reviewer/*

Do not load every reference for every task. Start with mcp-driver only when the problem is runtime-specific; use headless-build for syntax and import failures first.

Loom delivery loop

For a non-trivial Godot change, route the work through Loom before editing:

@loom plan Add a third-person dog that walks beside the house in the Godot project
@loom continue

Keep the Godot project root as the active workspace, with project.godot at the root. Let Loom own the delivery state in .loom/; keep screenshots, logs, and other evidence at the task paths returned by Loom or in the project's existing evidence directory.

The normal verification order is:

  1. Check the Godot version and project structure.
  2. Run a headless parse/import check after script or scene edits.
  3. Run unit or end-to-end tests when the project has them.
  4. Use godot-mcp for live behavior and visual inspection.
  5. Capture the result and record the evidence in the Loom task handoff.

Specialist reviewers under reviewer/ run after implementation. Use only the reviewer that matches the changed Godot subsystem; they supplement Loom review with engine-specific gotchas and do not replace the Loom review or repair loop.

Read the full file on GitHub · 78 lines

Files

What ships with it

47 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 78 lines · 62 tokens per session scan A 10f6e69e91e7

Subscribe to this mod's changes

godot is a skill published in the GitHub repository valkor-ai/loom (977 stars, last pushed 21d ago), licensed Apache-2.0. It adds 62 tokens to every session and 733 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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