navigation-review

navigation-review is a skill for Claude Code, Codex from valkor-ai/loom. It costs 103 tokens per session (334 once invoked), scanned A, original, Apache-2.0.

A review checklist for Godot navigation code, which lets game characters find paths and move through 2D or 3D spaces. It checks navigation agents, regions, links, obstacles, layers, targets, and avoidance settings.

In plain words
What is it for?
Use it after changing Godot navigation code to inspect the implementation against known pitfalls and optionally run static checks.
Why use it?
It catches common implementation mistakes that can make pathfinding fail, stop early, or produce unsafe movement.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it after changing Godot navigation code to inspect the implementation against known pitfalls and optionally run static checks.

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Install with agentmods
npx agentmods add skills/valkor-ai/loom/navigation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add valkor-ai/loom --skill navigation
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for navigation-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/navigation/github.svg)](https://agentmods.dev/skills/valkor-ai/loom/navigation)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/navigation"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/navigation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for navigation-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/valkor-ai/loom/navigation"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/navigation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 334 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.00334
Opus 5 $0.00051 $0.00167
Sonnet 5 $0.00021 $0.00067
Haiku 4.5 $0.00010 $0.00033

Measured 9d ago against content hash 122dd3660781, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

navigation-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/reviewer/navigation/SKILL.md · 35 lines

What it actually says

Post-implementation reviewer for Godot navigation code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After navigation-related code is written or modified. Look for:

  • Navigation nodes (NavigationAgent2D/3D, NavigationRegion2D/3D, NavigationLink2D/3D, NavigationObstacle2D/3D)
  • target_position / TargetPosition assignment
  • avoidance_enabled, velocity_computed, safe_velocity
  • bake_navigation_polygon(), navigation_layers
  • is_navigation_finished(), get_next_path_position()

Review process

  1. Read gotchas.md
  2. Scan the implemented code against each gotcha
  3. For each hit: cite gotcha ID, show offending code, provide fix
  4. If no hits, report clean
  5. Optionally run checklist.md static checks for automated verification

When you need specific API details, delegate to the godot-api skill.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 35 lines · 103 tokens per session scan A 122dd3660781

Subscribe to this mod's changes

navigation-review is a skill published in the GitHub repository valkor-ai/loom (982 stars, last pushed today), licensed Apache-2.0. It adds 103 tokens to every session and 334 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.