godot-api

godot-api is a skill for Claude Code, Codex from valkor-ai/loom. It costs 53 tokens per session (428 once invoked), scanned A, original, Apache-2.0.

A reference lookup for the Godot game engine, covering classes, methods, properties, signals, and enums for a specific Godot version.

In plain words
What is it for?
Use it when choosing a Godot class or checking how a particular class feature works in GDScript or C#.
Why use it?
It helps you find the correct API details without relying on documentation for the wrong engine version.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/valkor-ai/loom/godot-api
Any agent
npx skills add valkor-ai/loom --skill godot-api
Clone the repo
git clone --depth 1 https://github.com/valkor-ai/loom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-api

README.md
[![agentmods](https://agentmods.dev/badge/skills/valkor-ai/loom/godot-api.svg)](https://agentmods.dev/skills/valkor-ai/loom/godot-api)
Your own site
<a href="https://agentmods.dev/skills/valkor-ai/loom/godot-api"><img src="https://agentmods.dev/badge/skills/valkor-ai/loom/godot-api.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 428 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00428
Opus 5 $0.00026 $0.00214
Sonnet 5 $0.00011 $0.00086
Haiku 4.5 $0.00005 $0.00043

Measured 5d ago against content hash 20a24d26ce6b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

godot-api scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (tools/class_list.py, tools/ensure_doc_api.sh, tools/godot_api_converter.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shared/loom/skills/godot/godot-api/SKILL.md · 45 lines

What it actually says

Godot API Lookup

$ARGUMENTS

Version detection

Docs are stored per Godot version under doc_api/{version}/ and doc_api_csharp/{version}/ when the local API cache has been prepared.

Determine the version to use:

  1. If the caller specifies a version (e.g. "4.4"), use that
  2. If project.godot exists in the working directory, extract from config/features
  3. Otherwise fall back to latest

Bootstrap if docs for the target version are missing. Resolve tools/ relative to this skill directory:

bash tools/ensure_doc_api.sh [version]

How to answer

Language selection: doc_api/{version}/ contains GDScript docs. doc_api_csharp/{version}/ contains C# docs. Default to GDScript unless the caller asks about C#.

  1. Read doc_api/{version}/_common.md — index of common classes
    • For C#: doc_api_csharp/{version}/_common.md
  2. If the class is not there, read _other.md in the same directory
  3. Read doc_api/{version}/{ClassName}.md for the full API
    • For C#: doc_api_csharp/{version}/{ClassName}.md
  4. Return what the caller needs:
    • Specific question → relevant methods/signals with descriptions
    • Full API request → the entire class doc

C# syntax reference: csharp.md — C# Godot syntax, patterns, and recipes.

GDScript syntax reference: gdscript.md — GDScript language spec, type system, patterns.

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 45 lines · 53 tokens per session scan A 20a24d26ce6b

Subscribe to this mod's changes

godot-api is a skill published in the GitHub repository valkor-ai/loom (960 stars, last pushed 19d ago), licensed Apache-2.0. It adds 53 tokens to every session and 428 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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