Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz
About the project
vgpu is a TypeScript library that provides one WebGPU programming interface for browser rendering, headless Node execution, and deterministic tests, including shader modules, 3D scenes, GPU tensors, neural networks, and mathematical visualizations. Developers use it to write explicit GPU drawing and computation code while sharing it across runtimes without hidden global state. The catalogue skill supports work with this library.
Build, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, performance work, and Blender asset modeling, baking, and runtime integration.