vercel-labs/vgpu

Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz

About the project

vgpu is a TypeScript library that provides one WebGPU programming interface for browser rendering, headless Node execution, and deterministic tests, including shader modules, 3D scenes, GPU tensors, neural networks, and mathematical visualizations. Developers use it to write explicit GPU drawing and computation code while sharing it across runtimes without hidden global state. The catalogue skill supports work with this library.

Latest release v0.6.0 — vgpu 0.6.0 · 12 Oct 2026

3 files for Codex, OpenCode and Claude Code: vgpu AGENTS.md, vgpu-agent-flow, visual-explainer — 1,008 tokens loaded in every session.

2,620Stars on the repository
3Files it configures its agents with
1,008Tokens loaded in every session
3Agents configured

Instructions

Skills

These files are vercel-labs/vgpu's own configuration — they tell Codex, OpenCode and Claude Code how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.