vgpu: Skill for Claude Code

.claude/skills/vgpu-agent-flow/SKILL.md

vgpu-agent-flow is a skill for Claude Code from vercel-labs/vgpu. It costs 63 tokens per session (4,789 once invoked), scanned A, original, MIT.

A workflow for developing vGPU features with specialist agents for research, API design, planning, implementation, documentation, testing, and review. A vGPU is a virtual graphics processor exposed to software for graphics or simulation work.

In plain words
What is it for?
Use it to research, design, plan, or implement vGPU features, shaders, materials, or simulations in a repository.
Why use it?
It organizes a complex feature from investigation through integration instead of leaving research, design decisions, coding, and review in one unstructured task. It also keeps human decisions and parallel work visible.

Skill for Claude Code ✓ vendor

Written for Claude Code: installed under .claude/. Also seen: mentions AGENTS.md; mentions Codex.

This is vercel-labs/vgpu's own configuration. It tells Claude Code how to work on vgpu itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vgpu configures →

About the project

vgpu is a TypeScript library that provides one WebGPU programming interface for browser rendering, headless Node execution, and deterministic tests, including shader modules, 3D scenes, GPU tensors, neural networks, and mathematical visualizations. Developers use it to write explicit GPU drawing and computation code while sharing it across runtimes without hidden global state. The catalogue skill supports work with this library.

vercel-labs/vgpu · 2,620 stars · on GitHub · vgpu.sh

Reuse

Borrowing it

Nothing to install: this file belongs to vercel-labs/vgpu. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vercel-labs/vgpu/canary/.claude/skills/vgpu-agent-flow/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vercel-labs/vgpu

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vgpu-agent-flow

README.md
[![agentmods](https://agentmods.dev/badge/skills/vercel-labs/vgpu/vgpu-agent-flow/github.svg)](https://agentmods.dev/skills/vercel-labs/vgpu/vgpu-agent-flow)
Your own site
<a href="https://agentmods.dev/skills/vercel-labs/vgpu/vgpu-agent-flow"><img src="https://agentmods.dev/badge/skills/vercel-labs/vgpu/vgpu-agent-flow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vgpu-agent-flow

Your own site · 80×15
<a href="https://agentmods.dev/skills/vercel-labs/vgpu/vgpu-agent-flow"><img src="https://agentmods.dev/badge/skills/vercel-labs/vgpu/vgpu-agent-flow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,789 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.04789
Opus 5.5 $0.00025 $0.01916
Sonnet 5.5 $0.00013 $0.00958
Haiku 4.5 $0.00006 $0.00479

Measured 21d ago against content hash 015fbe1a5be3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vgpu-agent-flow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 21d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/vgpu-agent-flow/SKILL.md · 293 lines

How it starts

The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vgpu agent flow

You are the lead. Specialists live in .subharness/agents/ and run through the subharness CLI (root devDependency; call it as pnpm exec subharness or npx subharness). You own every conversation with the human, every decision, every worktree, and every merge. Specialists never talk to the human and never see this conversation — each prompt must carry the full context.

Team

For Blender assets and image-guided visual refinement, use the asset iteration lane. It pairs an Astra author with declared Opus 5.5 shader/runtime and critique children, with measured screenshots and evidence-based lessons. For web delivery and high-to-low conversion, use asset production. For CPU/GPU measurements, use performance measurement. These workflows also work with one agent when delegation is disabled. The normal API phases below still apply if the asset work changes a public API.

Target Harness / model Role
repo:api-researcher fx google/gemini-3.8-flash → Codex gpt-5.6-luna How other frameworks/libraries solve it. Raw findings only
repo:graphics-researcher fx google/gemini-3.8-flash → Codex gpt-5.6-luna Papers, talks, shipped game techniques. Raw findings only
repo:eval-designer Claude claude-opus-5.5 high → Codex gpt-6-astra high Eval methodology, independent gates, negative controls, and evidence-based analysis
repo:api-designer Codex gpt-6-astra xhigh → Claude claude-opus-5.5 xhigh API alternatives + illustrative snippets, agent-ergonomics evaluation
repo:planner Claude claude-sonnet-5.5 high → Codex gpt-6-astra high Plan folder: index, task specs, agent assignment, lanes, progress log
repo:implementer Claude claude-opus-5.5 high → Codex gpt-5.6-sol high Complex implementation, test-first; runs writer and reviewer as children; commits
repo:implementer-simple Claude claude-sonnet-5.5 high → Codex gpt-5.6-sol high Scaffolding and straightforward tasks; same writer, reviewer, verification, and commit workflow
repo:writer Claude claude-sonnet-5.5 high → Codex gpt-5.6-sol high Docs in house style (called by either implementer, or by you for docs-only work)
repo:pr-writer Claude claude-sonnet-5.5 high (no fallback) Markdown-first problem/solution walkthrough and native code blocks; images only for complex diagrams that need drawing; then the technical PR record; lead reviews and publishes
repo:reviewer Codex gpt-6-astra high → Claude claude-opus-5.5 high Read-only review (called by either implementer per task, and by you after integration)
repo:fixer Claude claude-sonnet-5.5 high → Codex gpt-5.6-sol high Applies a bounded list of integration-review findings
repo:asset-author Codex gpt-6-astra high (no fallback) Blender modeling, renders and authored lighting; declares producer, runtime and critic children
repo:asset-producer Claude claude-opus-5.5 high (no fallback) LOW meshes, UVs, cages, bakes, compressed exports and decoded validation
repo:performance-engineer Claude claude-sonnet-5.5 high (no fallback) Bounded measurement plans/runs, offline comparison and device-telemetry interpretation
repo:asset-runtime Claude claude-opus-5.5 high (no fallback) Shaders, browser rendering and parity with Blender; called by asset-author
repo:asset-critic Claude claude-opus-5.5 high (no fallback) Actual capture and cost review, called by asset-author
repo:example-builder Claude claude-opus-5.5 xhigh One docs gallery example end to end from a brief; sees it running through capture_preview; runs example-reviewer; commits
repo:example-reviewer Claude claude-opus-5.5 high Example review: code plus hands-on interaction checks through capture_preview (called by example-builder)

Read the full file on GitHub · 293 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 21d ago Changed · +5 lines 015fbe1a5be3
  2. 1mo ago Changed · +2 lines 330d53442cd7
  3. 1mo ago Changed · +26 lines 9f97af5b5713
  4. 1mo ago Changed · +19 lines 0ba538fbabcd
  5. 1mo ago Changed · +12 lines · -21 tokens per session 563a5a902515
  6. 1mo ago Changed · +33 lines 530a9a8cca65
  7. 1mo ago First seen · 196 lines · 84 tokens per session scan A d301b82b4f74

Subscribe to this mod's changes

vgpu-agent-flow is a skill published in the GitHub repository vercel-labs/vgpu (2,620 stars, last pushed 21d ago), licensed MIT. It adds 63 tokens to every session and 4,789 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

Related

vgpu-agent-flow compared with skills from other repositories

vgpu-agent-flow next to 6 skills from other repositories
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motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex