Unity-Technologies

66 mods in 1 plugin, 2 repositories, 1.5k stars between them.

build-live-game

01

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.

not rated 1.1k +30 changed 19d ago A Socket: warnSnyk: passSkillSpector: pass 53 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda. Use when asked about real-money purchases or microtransactions, or migrating from native store billing, RevenueCat, Adapty, Essential Kit, or UniPay.

not rated 1.1k +30 changed 18d ago A Socket: passSnyk: warnSkillSpector: warn 71 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 44 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource APIs.

not rated 1.1k +30 changed 19d ago C Socket: passSnyk: pass 63 tokens

localization

05

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user asks to add languages, translate UI text, or mentions i18n or multilingual support.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 46 tokens

new-unity-project

06

Unity-Technologies/skills

Skill Claude Code ✓ vendor

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 46 tokens

optimize-audio

07

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 55 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 57 tokens

optimize-web

09

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: warn 48 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is available.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: warn 68 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: warnSkillSpector: pass 48 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity voice, team and lobby channels, or direct messages.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: warn 50 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: pass 43 tokens

sprite-editor

14

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.

not rated 1.1k +30 changed 19d ago A Socket: warnSnyk: warnSkillSpector: pass 36 tokens

ui-imgui

15

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 45 tokens

ui-ugui

16

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Understands, edits, and generates Unity uGUI Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or prefab UI files.

not rated 1.1k +30 changed 18d ago A Socket: passSnyk: passSkillSpector: pass 47 tokens

ui-uitk

17

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Understands, edits, and generates Unity UI Toolkit UXML and USS with flex layouts. Use for requests involving UI Toolkit, UIElements, UIDocument, PanelSettings, custom elements, or UI runtime binding.

not rated 1.1k +30 changed 18d ago A Socket: passSnyk: passSkillSpector: pass 46 tokens

ui

18

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 55 tokens

unity-cli

19

Unity-Technologies/skills

Skill Claude Code ✓ vendor

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP server, or run any unity command.

not rated 1.1k +30 changed 16d ago C Socket: passSnyk: passSkillSpector: warn 62 tokens

Unity-Technologies/skills

Skill Claude Code ✓ vendor

Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor. Use for headless or CI package installs, verifying package IDs and versions, or choosing which packages a game needs. The Unity CLI doesn't manage packages.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 53 tokens

urp-postprocessing

21

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 45 tokens

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: passSkillSpector: pass 49 tokens

2d-pixel-perfect

23

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: pass 63 tokens

audio-setup-mixers

24

Unity-Technologies/skills

Skill Claude CodeCodex ✓ vendor

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

not rated 1.1k +30 changed 19d ago A Socket: passSnyk: pass 50 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: