Unity-Technologies

53 mods across 2 repositories, 666 stars between them.

build-live-game

01

Unity-Technologies/skills

Skill Claude CodeCodex

Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication…

656 11d ago A 130 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and…

656 11d ago A 221 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle avoidance and carving, connecting separate NavMeshes with…

656 11d ago A 74 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Adds ads and monetization to a Unity game using the LevelPlay Mediation SDK (installed via the Ads Mediation UPM package). Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation, configuring ad networks, installing or updating the Ads…

656 11d ago C 207 tokens

localization

05

Unity-Technologies/skills

Skill Claude CodeCodex

Sets up and configures Unity Localization, including locales, String/Asset Tables, CJK font support, and Addressables workflows. Use when the user wants to add languages to a project, translate UI text, support Asian (CJK) languages with TMP fonts, or mentions i18n, l10n, multilingual support, or making a game support…

656 11d ago A 77 tokens

new-unity-project

06

Unity-Technologies/skills

Skill Claude CodeCodex

Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs…

656 11d ago A 128 tokens

optimize-audio

07

Unity-Technologies/skills

Skill Claude CodeCodex

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds, configure platform-appropriate sample rates and codecs, force 3D…

656 11d ago A 86 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Covers TextMeshPro font stacks, dynamic fallback atlases, padding and sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI, and Memory Profiler font-data capture. Use when the user mentions TextMeshPro, Text Mesh Pro, TMP (TextMeshPro), font asset, dynamic atlas, TMP localization, CJK (Chinese, Japanese…

656 11d ago A 156 tokens

optimize-web

09

Unity-Technologies/skills

Skill Claude CodeCodex

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server compression configured, or needs guidance on resource stripping…

656 11d ago A 79 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after settling, MeshCollider rules, and similar 3D PhysX symptoms.…

656 11d ago A 0 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the…

656 11d ago A 70 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI (VoiceVadMinimumVolume, mic slider, mute button, speaking indicator)…

656 11d ago A 224 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node.

656 11d ago A 45 tokens

sprite-editor

14

Unity-Technologies/skills

Skill Claude CodeCodex

Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.

656 11d ago A 62 tokens

ui-imgui

15

Unity-Technologies/skills

Skill Claude CodeCodex

Unity IMGUI (Immediate Mode GUI) expert for legacy editor tools using OnGUI/immediate mode. Generates and modifies IMGUI EditorWindows, custom Inspectors, PropertyDrawers, and scripts with IMGUI code (OnGUI, OnInspectorGUI). Use when maintaining existing IMGUI editor code or when user explicitly requests IMGUI/OnGUI.

656 11d ago A 73 tokens

ui-ugui

16

Unity-Technologies/skills

Skill Claude CodeCodex

Unity uGUI (Canvas-based) UI expert. Understands, edits, and generates Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or .prefab UI files.

656 11d ago A 56 tokens

ui-uitk

17

Unity-Technologies/skills

Skill Claude CodeCodex

Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.

656 11d ago A 66 tokens

ui

18

Unity-Technologies/skills

Skill Claude CodeCodex

Unity UI expert for menus, HUDs, screens, panels, buttons, labels, and all visual interface elements. Handles questions about UI in scenes or prefabs (how many elements, what exists, structure analysis), styling changes (colors, borders, backgrounds, fonts, spacing, rounded corners), layout adjustments, and UI…

656 11d ago A 84 tokens

unity-cli

19

Unity-Technologies/skills

Skill Claude CodeCodex

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall…

656 11d ago A 136 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry, or choosing which packages a game needs by genre, platform…

656 11d ago A 122 tokens

urp-postprocessing

21

Unity-Technologies/skills

Skill Claude CodeCodex

Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.

656 11d ago A 58 tokens

Unity-Technologies/skills

Skill Claude CodeCodex

Use when the user wants to review or validate a Unity 6+ URP ScriptableRendererFeature that uses the Render Graph API. Checks for correctness issues - resource wiring, material binding, execution structure, descriptor usage, global resource exposure, and Render Graph best practices.

656 11d ago A 64 tokens