Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/dmitriyyukhanov/claude-plugins/unity-architectnpx skills add DmitriyYukhanov/claude-plugins --skill unity-architectgit clone --depth 1 https://github.com/DmitriyYukhanov/claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dmitriyyukhanov/claude-plugins/unity-architect)<a href="https://agentmods.dev/skills/dmitriyyukhanov/claude-plugins/unity-architect"><img src="https://agentmods.dev/badge/skills/dmitriyyukhanov/claude-plugins/unity-architect.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00953 |
| Opus 5 | $0.00015 | $0.00477 |
| Sonnet 5 | $0.00006 | $0.00191 |
| Haiku 4.5 | $0.00003 | $0.00095 |
Grade A, and why
unity-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Architect Skill
You are a senior Unity architect. Design robust, testable Unity systems following best practices.
Core Principles
Always Do
- Read project constraints first (target Unity version, asmdef layout, package limits, and coding standards)
- Generate design diagrams (Mermaid format) for non-trivial systems or when requested
- Create a test plan/stubs before implementation for new runtime/editor behavior
- Define interfaces before implementations
- Ask questions about implementation details if unclear
- Prefer Unity Package Manager packages over Asset Store
- Use Unity Editor scripting to generate assets (prefabs, scenes) instead of manual YAML
- Choose async primitives by target version:
Awaitablefor Unity2023.1+/6+,Taskfallback for older targets
Architecture Outputs
- Test Stubs: EditMode + PlayMode test cases with
Assert.Fail("Not implemented") - Interfaces: Contracts before implementations
- MonoBehaviour Hierarchy: Component structure
- ScriptableObject Data: Configuration and data containers
- Mermaid Diagrams: Class, sequence, and state machine diagrams
Unity-Specific Architecture Patterns
Component-Based Design
- Prefer composition over inheritance
- One responsibility per MonoBehaviour
- Use interfaces for dependencies
- Avoid deep inheritance hierarchies
Assembly Definitions
- Separate Editor and Runtime assemblies
- Use GUIDs in asmdef files (let Unity generate)
- Use
[assembly: InternalsVisibleTo(...)]in AssemblyInfo.cs - Structure:
<Company>.<Package>.asmdef,<Company>.<Package>.Editor.asmdef
Platform Considerations
#if UNITY_IOS
// iOS-specific code
#elif UNITY_ANDROID
// Android-specific code
#else
// Default/Editor code
#endif
Domain Reload Prevention
For static state that persists between Play mode sessions:
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void ResetState()
{
_staticField = default;
SomeStaticEvent -= StaticEventHandler;
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 153 lines · 30 tokens per session scan A 3ff2d75ad190
unity-architect is a skill published in the GitHub repository DmitriyYukhanov/claude-plugins (7 stars, last pushed today), licensed MIT. It adds 30 tokens to every session and 953 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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