godot-game-dev

godot-game-dev is a skill for Claude Code, Codex from IvanMurzak/ai-game-dev-plugin. It costs 61 tokens per session (1,817 once invoked), scanned A, original, Apache-2.0.

A setup guide for using an AI coding assistant with Godot, a tool for making games. It covers creating or opening projects, installing a connection add-on, signing in, and opening the Godot editor.

In plain words
What is it for?
Use it to create or open a Godot 4 project, install the Godot-MCP add-on, sign in to ai-game.dev, and launch the editor through the command line.
Why use it?
It removes the guesswork from connecting a Godot project to the AI tools and checking the required software. It also clarifies the order of setup steps.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; installed under .agents/ (shared by several agents); mentions Codex.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/ai-game-dev-plugin/godot-game-dev
Any agent
npx skills add IvanMurzak/ai-game-dev-plugin --skill godot-game-dev
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/ai-game-dev-plugin

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-game-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/ai-game-dev-plugin/godot-game-dev.svg)](https://agentmods.dev/skills/ivanmurzak/ai-game-dev-plugin/godot-game-dev)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/ai-game-dev-plugin/godot-game-dev"><img src="https://agentmods.dev/badge/skills/ivanmurzak/ai-game-dev-plugin/godot-game-dev.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01817
Opus 5 $0.00030 $0.00908
Sonnet 5 $0.00012 $0.00363
Haiku 4.5 $0.00006 $0.00182

Measured 5d ago against content hash 9a819b5bf096, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

godot-game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/godot-game-dev/SKILL.md · 160 lines

How it starts

The opening of the file, as written. The whole thing — 160 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot — AI Game Dev runbook

This skill teaches your AI coding assistant (Claude Code or Codex CLI) to drive Godot fully automatically through the godot-cli npm package. The goal: take the user from nothing to a running Godot Editor that is connected to ai-game.dev so the AI can build the game for them.

Every command runs via npx so nothing needs to be installed globally:

npx -y godot-cli@latest <command> [args]

Prerequisites (check first)

  • Node.js 18+node --version.
  • Godot 4.x (.NET / Mono build) installed — the Godot-MCP addon is C#, so use the Mono editor, not the plain build.
  • .NET SDK installed — Godot C# projects require it to build (dotnet --version).
  • A free ai-game.dev account — the login step authorizes the project against the cloud.
  • Windows / macOS / Linux with a real desktop session (the editor opens a window).

The automatic end-to-end sequence

Run these in order. Do not skip the ordering rule around close → login → open.

1. Create the project (fresh start only)

Skip this step if the user already has a project — go straight to step 2 pointing at it.

npx -y godot-cli@latest create-project "C:/Games/MyGame" --dotnet --name MyGame
  • create-project <path> scaffolds a new Godot 4.x project at <path>.
  • --dotnet makes it a C# (.NET) project (required for the Godot-MCP addon).
  • --name <Name> sets the project name.

Verify: the <path> now contains project.godot and a .csproj.

2. Install the Godot-MCP addon

npx -y godot-cli@latest install-plugin "C:/Games/MyGame"

Installs the godot_mcp addon, adds the required NuGet pins to the project's .csproj, and enables the plugin. Verify: an addons/godot_mcp/ folder exists and the plugin is listed as enabled in project.godot.

3. Close the editor before logging in

npx -y godot-cli@latest close "C:/Games/MyGame"
# add --force if the editor won't exit cleanly

Read the full file on GitHub · 160 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 160 lines · 61 tokens per session scan A 9a819b5bf096

Subscribe to this mod's changes

godot-game-dev is a skill published in the GitHub repository IvanMurzak/ai-game-dev-plugin (3 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 61 tokens to every session and 1,817 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.