4thfever/cultivation-world-simulator

基于 AI Agent 工作流的修仙世界模拟器,旨在还原智能、开放的仙侠世界。| An open-source Cultivation World Simulator using Agentic Workflow to create a dynamic, emerging Xianxia world.

2.1kStars on the repository
39Mods indexed here, across every type
17d agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

action-development

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4thfever/cultivation-world-simulator

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A set of rules for developing character actions and interactions between characters in a game, including language support, AI decisions, and game-loop integration.

2.1k +5 17d ago A 0 tokens

docker-persistence

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4thfever/cultivation-world-simulator

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A set of rules for keeping application data after Docker containers are replaced, managing service start and stop behavior, and running regression tests. Docker is a tool for packaging and running applications in containers.

2.1k +5 17d ago A 0 tokens

event-system

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4thfever/cultivation-world-simulator

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A set of rules for an event system, where one part of a program signals that something happened and another part can respond.

2.1k +5 17d ago A 0 tokens

frontend

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4thfever/cultivation-world-simulator

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A guide containing shared rules for frontend architecture and development. Frontend means the part of an application that users see and interact with.

2.1k +5 17d ago A 0 tokens

i18n-phase1

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4thfever/cultivation-world-simulator

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A set of rules for adding multiple languages during the first phase of everyday feature development. This practice is often called internationalisation, or i18n.

2.1k +5 17d ago A 1,196 tokens

roleplay-mode

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4thfever/cultivation-world-simulator

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A set of rules for implementing and restructuring a role-playing mode in which one character is controlled from an assumed all-knowing viewpoint.

2.1k +5 17d ago A 0 tokens

sect-system

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4thfever/cultivation-world-simulator

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A set of rules for designing and restructuring a sect system, meaning an organized group or faction in a game or simulation.

2.1k +5 17d ago A 0 tokens

story-event-system

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4thfever/cultivation-world-simulator

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A set of rules for creating small story events in a project. It defines how these events are triggered and represented across the front end and back end.

2.1k +5 17d ago A 0 tokens