UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/cinemachinenpx skills add Besty0728/Unity-Skills --skill cinemachinegit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/cinemachine)<a href="https://agentmods.dev/skills/besty0728/unity-skills/cinemachine"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/cinemachine.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00011 | $0.05789 |
| Opus 5 | $0.00005 | $0.02894 |
| Sonnet 5 | $0.00002 | $0.01158 |
| Haiku 4.5 | $0.00001 | $0.00579 |
Grade A, and why
unity-cinemachine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 416 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Creating or tuning Cinemachine cameras
- Configuring follow/look-at/noise
- Building cinematic camera behavior
- 创建或调校 Cinemachine 相机、设置跟随/注视/噪声、构建运镜效果
Cinemachine Skills
Control Cinemachine Virtual Cameras and brain settings. Works with Cinemachine 2.x and 3.x through a runtime reflection adapter (CinemachineAdapter / CinemachineSkills).
Operating Mode
- Approval:查询类 skill(
cinemachine_inspect_vcam/cinemachine_list_components/cinemachine_get_brain_info,源码标SkillMode.SemiAuto)直接执行;其余配置/创建类(cinemachine_create_vcam/cinemachine_set_targets/cinemachine_set_lens/cinemachine_configure_body/cinemachine_configure_aim等,标SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。 - Auto / Bypass:未被禁列表拦截的 skill 直接执行。
- 本模块含 Delete 类 skill:
cinemachine_set_component(替换/移除 pipeline component)、cinemachine_target_group_remove_member、cinemachine_remove_extension标记为SkillOperation.Delete,被IsForbiddenInSemi静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。 - 包依赖:必须安装
com.unity.cinemachine包(CM 2.x 或 3.x)。未安装时所有 skill 返回{ error = "Cinemachine is not installed. Install Cinemachine 2.x or 3.x via Package Manager." }的 stub —— 调用方应先用package_*系列 skill 确认安装状态。 - 反射脆弱性:CM2 ↔ CM3 之间 API 名变化大(
CinemachineVirtualCamera→CinemachineCamera,CinemachineComponentBase改名等)。本模块通过CinemachineAdapter反射桥接,遇 CM 早期预览版(<3.0.0-pre.5)可能因 API 漂移返回失败 —— 优先用cinemachine_inspect_vcam探测当前可用字段,再决定propertyName。
DO NOT (common hallucinations):
cinemachine_createdoes not exist → usecinemachine_create_vcamfor virtual camerascinemachine_set_target/cinemachine_set_follow/cinemachine_set_lookatdo not exist → usecinemachine_set_targets(sets both Follow and LookAt in one call)cinemachine_add_braindoes not exist → CinemachineBrain is auto-added to Main Camera on first VCam creation- Cinemachine 2.x uses
CinemachineVirtualCamera; Cinemachine 3.x usesCinemachineCamera— skills handle this automatically
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 416 lines · 11 tokens per session scan A ac3f5d3184bd
unity-cinemachine is a skill published in the GitHub repository Besty0728/Unity-Skills (1,707 stars, last pushed yesterday), licensed MIT. It adds 11 tokens to every session and 5,789 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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