Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
Runs when a session starts on startup, resume and clear, executing unreal-context.sh via bash. From EpicGames/unreal-engine-skills-for-claude-code-plugin.
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as…
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a .uproject…
Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under .claude/skills/). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete…