Unreal Engine Skills for Claude Code is a plugin that lets Claude Code control the Unreal Editor through the Model Context Protocol, a standard way for AI clients to use external tools. It is for developers working on Unreal Engine projects who want an agent to operate editor features such as actors, blueprints, materials, testing, and animation systems. The catalogue entries are the plugin's skills and startup hook for providing Unreal-specific workflows and context.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/EpicGames/unreal-engine-skills-for-claude-code-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/epicgames/unreal-engine-skills-for-claude-code-plugin/unreal-engine-skills-for-claude-code-plugin)<a href="https://agentmods.dev/plugins/epicgames/unreal-engine-skills-for-claude-code-plugin/unreal-engine-skills-for-claude-code-plugin"><img src="https://agentmods.dev/badge/plugins/epicgames/unreal-engine-skills-for-claude-code-plugin/unreal-engine-skills-for-claude-code-plugin/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/epicgames/unreal-engine-skills-for-claude-code-plugin/unreal-engine-skills-for-claude-code-plugin"><img src="https://agentmods.dev/badge/plugins/epicgames/unreal-engine-skills-for-claude-code-plugin/unreal-engine-skills-for-claude-code-plugin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
unreal-engine-skills-for-claude-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "unreal-engine-skills-for-claude-code",
"version": "3.1.2",
"description": "Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.",
"author": {
"name": "Thomas Mansencal",
"email": "[email protected]"
},
"license": "MIT"
}
What it installs
The manifest is a name and a version. 3 skills, 1 hook travel with it, and installing the plugin installs all of them — 771 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago Changed 216fdf58bf80
- 1mo ago Changed 5aa984848f0f
- 1mo ago Changed f9f61775ea19
- 2mo ago First seen · 11 lines scan A 6f4d7e4b8f5d
unreal-engine-skills-for-claude-code is a plugin published in the GitHub repository EpicGames/unreal-engine-skills-for-claude-code-plugin (1,904 stars, last pushed 10d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
unreal-engine-skills-for-claude-code compared with plugins from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unreal-engine-skills-for-claude-codeEpicGames/unreal-engine-skills-for-claude-code-plugin | Plugin | 1.9k | 10d ago | MIT | A | — | Claude Code |
| bevy-skillschrisgliddon/bevy-skills | Plugin | 29 | 3d ago | MIT | A | — | Claude Code |
| game-architectureHermeticOrmus/claude-code-game-development | Plugin | 78 | 1mo ago | MIT | A | — | Claude Code |
| error-diagnosticsHermeticOrmus/claude-code-game-development | Plugin | 78 | 1mo ago | MIT | A | — | Claude Code |
| godotRandroids-Dojo/skills | Plugin | 46 | 1mo ago | MIT | A | — | Claude Code |
| unity-opsNice-Wolf-Studio/unity-claude-skills | Plugin | 40 | 1mo ago | MIT | A | — | Claude Code |
| junoclaudeAlexWortega/junoclaude | Plugin | 7 | 3mo ago | MIT | A | — | Claude Code |